What pleas? We are working on an update to get the code base to compile under 
VS.NET 2005, this should help with GCC 4.x also.

- Alfred

Ondrej Hošek wrote:
> It went along the lines of "make it compile", "copy server_i486.so
> over
> to the server" and "./srcds_run". Purely trial-and-error. Seems like
> the
> ABI differences are minimal, if any. (I hope it'll stay that way for
> the
> next few versions.)
>
> If Valve decides to move to GCC 4, I'm ready to trade a .diff file
> for a "thank you" (and maybe the right to brag about having been
> helpful ;-)).
> As I said, I just need to try compiling with Microsoft's C++ compiler
> first, since it's not my objective to destroy things for one group
> just
> to make them work for the other. (At least not in this case.)
>
> Any chances of my two pleas having been heard by the "higher powers"?
>
> Have a nice day,
> ~~ Ondra Hosek
>
> Alfred Reynolds wrote:
>> The C++ ABI differs in GCC 4.x from GCC 3.x, last time I tried it
>> was not possible to run a mod compiled with 4.x (as C++ interfaces
>> are passed from it to our GCC 3.x compiled binaries). How did you
>> solve that?
>>
>> - Alfred
>>
>> Ondrej Hošek wrote:
>>
>>> Greetings to fellow list members,
>>>
>>> Recently, I have managed to coerce the code released with the
>>> Half-Life 2 SDK to compile on Linux with GCC 4.0.2 without
>>> -fpermissive and with -Wall -Werror (both "mod" and "plugin"
>>> targets). I will release this modified code later on after
>>> incorporating the changes of the upcoming SDK beta and ensuring
>>> that the code still compiles with Microsoft's C++ compiler.
>>>
>
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