What is it with people and events ?
Events are not the way forward people, they suck, their very slow and their
all post.

With virtual function hooks, its just as easy and cleaner and if you dont
want to hook something you dont have to.
You can also stop the function from continuing, nice for say instead of
player_say dont ya think.

Every single bit of MM for HL1 was function hooking....
So if we change everything over to events, plugins are going to get very
restricted.

----- Original Message -----
From: "Ray" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Thursday, November 17, 2005 11:46 AM
Subject: RE: [hlcoders] Re: Trapping Sprays (Ray)


Yes, but thats not  a  Valve interface and its a virtual function hook and
not the 'proper' way to do things.
How hard would it be to pump a player_spray event into the listener?



At 10:53 PM 11/15/2005, you wrote:
It sounds like there is already a solution and sample code.

- Alfred

Ray wrote:
> Come on Alfred,
> Could you answer this request please?
>
>
>
> At 07:51 PM 11/15/2005, you wrote:
>> I've now ported this from my Beta release to the new core release
>> V1.1.0zf of Mani Admin Plugin.
>>
>> Regards
>>
>> Mani
>>
>> www.mani-admin-plugin.com
>>
>>> --
>>>
>>> Message: 1
>>> Date: Mon, 14 Nov 2005 18:39:03 -0500
>>> To: [email protected]
>>> From: Ray <[EMAIL PROTECTED]>
>>> Subject: Re: [hlcoders] Trapping Sprays
>>> Reply-To: [email protected]
>>>
>>> Actually,  what I would like to do is figure out a way to add it to
>>> Beetlesmod. I have looked at Nemods code and Its beyond my
>>> understanding (im a newb programmer for MSVisual  and Im using VS
>>> 6..so It doesnt compile)
>>>
>>> All Im looking for is a way to trap it and get location info and do
>>> the same type thing...get all the players that sprayed within a
>>> small radius.
>>>
>>>
>>>
>>>
>>>
>>>
>>
>>
>>
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>
>
>
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