Yes, but thats not a Valve interface and its a virtual function hook and not the 'proper' way to do things. How hard would it be to pump a player_spray event into the listener?
At 10:53 PM 11/15/2005, you wrote:
It sounds like there is already a solution and sample code. - Alfred Ray wrote: > Come on Alfred, > Could you answer this request please? > > > > At 07:51 PM 11/15/2005, you wrote: >> I've now ported this from my Beta release to the new core release >> V1.1.0zf of Mani Admin Plugin. >> >> Regards >> >> Mani >> >> www.mani-admin-plugin.com >> >>> -- >>> >>> Message: 1 >>> Date: Mon, 14 Nov 2005 18:39:03 -0500 >>> To: [email protected] >>> From: Ray <[EMAIL PROTECTED]> >>> Subject: Re: [hlcoders] Trapping Sprays >>> Reply-To: [email protected] >>> >>> Actually, what I would like to do is figure out a way to add it to >>> Beetlesmod. I have looked at Nemods code and Its beyond my >>> understanding (im a newb programmer for MSVisual and Im using VS >>> 6..so It doesnt compile) >>> >>> All Im looking for is a way to trap it and get location info and do >>> the same type thing...get all the players that sprayed within a >>> small radius. >>> >>> >>> >>> >>> >>> >> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
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