Make sure you have Steam running when you are trying to debug your mod. You can also run with "sv_lan 1".
- Alfred Jeff Fearn wrote: > Hi ho all, for some resaon I can no longer debug my Hl1 mod. It's been > a month or so since I last tried, yes I am slack, no idea why it's > stopped. > > Setting up renderer... > SKY: nottinghamrt, nottinghambk, nottinghamlf, nottinghamft, > nottinghamup, nottinghamdn, done > **Graph Pointers Set! > Compressing split packet (2372 -> 1733 bytes) > Custom resource propagation complete. > "Codiac<1><STEAM_0:1:1245707><>" STEAM USERID validated > No observer targets. > Dropped Codiac from server > Reason: Unable to connect to Steam > > Netchan_Clear() : reliable length not 0, reliable_sequence: 1024, > incoming_reliable_acknowledged: 1 > Unable to connect to Steam > > Host_EndGame: Server disconnected > > If I run the mod via steam I can play without a problem, it's just > debugging from VS .NET 2003 that is broken. > > Thanks, Jeff. > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders