Make sure you have Steam running when you are trying to debug your mod.
You can also run with "sv_lan 1".

- Alfred

Jeff Fearn wrote:
> Hi ho all, for some resaon I can no longer debug my Hl1 mod. It's been
> a month or so since I last tried, yes I am slack, no idea why it's
> stopped.
>
> Setting up renderer...
> SKY:  nottinghamrt, nottinghambk, nottinghamlf, nottinghamft,
> nottinghamup, nottinghamdn, done
> **Graph Pointers Set!
> Compressing split packet (2372 -> 1733 bytes)
> Custom resource propagation complete.
> "Codiac<1><STEAM_0:1:1245707><>" STEAM USERID validated
> No observer targets.
> Dropped Codiac from server
> Reason:  Unable to connect to Steam
>
> Netchan_Clear() : reliable length not 0, reliable_sequence: 1024,
> incoming_reliable_acknowledged: 1
> Unable to connect to Steam
>
> Host_EndGame: Server disconnected
>
> If I run the mod via steam I can play without a problem, it's just
> debugging from VS .NET 2003 that is broken.
>
> Thanks, Jeff.
>
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