On 12/11/05, Alfred Reynolds <[EMAIL PROTECTED]> wrote:
> If you want to have an internet server (i.e sv_lan 0) and still want to
> debug then you can also launch your game via Steam and then attach the
> debugger to the process.

Nah, that's fine debugging on lan is ok.

I am having a problem getting VS .NET 2003 to catch seg faults though.
It just exits back to VS instead of breaking.

---sample out put---
'hl.exe': Loaded
'D:[EMAIL PROTECTED]',
Symbols loaded.

'hl.exe': Loaded
'D:[EMAIL PROTECTED]',
Symbols loaded.


---snip----

First-chance exception at 0x08a56a75 (wizardwars.dll) in hl.exe:
0xC0000005: Access violation reading location 0x0000004c.
'hl.exe': Loaded 'D:\Steam\dbghelp.dll', No symbols loaded.
'hl.exe': Loaded 'D:\Steam\CSERHelper.dll', No symbols loaded.
'hl.exe': Loaded
'D:[EMAIL PROTECTED]',
No symbols loaded.
File d:[EMAIL PROTECTED]
was never closed
The thread 'Win32 Thread' (0x860) has exited with code 0 (0x0).
The thread 'Win32 Thread' (0xebc) has exited with code 0 (0x0).
The thread 'Win32 Thread' (0x914) has exited with code 0 (0x0).
'hl.exe': Unloaded
'D:[EMAIL PROTECTED]'

---end---

Then it unloads everything else and drops back to VS.

Thanks, Jeff

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