On 12/11/05, Alfred Reynolds <[EMAIL PROTECTED]> wrote: > If you want to have an internet server (i.e sv_lan 0) and still want to > debug then you can also launch your game via Steam and then attach the > debugger to the process.
Nah, that's fine debugging on lan is ok. I am having a problem getting VS .NET 2003 to catch seg faults though. It just exits back to VS instead of breaking. ---sample out put--- 'hl.exe': Loaded 'D:[EMAIL PROTECTED]', Symbols loaded. 'hl.exe': Loaded 'D:[EMAIL PROTECTED]', Symbols loaded. ---snip---- First-chance exception at 0x08a56a75 (wizardwars.dll) in hl.exe: 0xC0000005: Access violation reading location 0x0000004c. 'hl.exe': Loaded 'D:\Steam\dbghelp.dll', No symbols loaded. 'hl.exe': Loaded 'D:\Steam\CSERHelper.dll', No symbols loaded. 'hl.exe': Loaded 'D:[EMAIL PROTECTED]', No symbols loaded. File d:[EMAIL PROTECTED] was never closed The thread 'Win32 Thread' (0x860) has exited with code 0 (0x0). The thread 'Win32 Thread' (0xebc) has exited with code 0 (0x0). The thread 'Win32 Thread' (0x914) has exited with code 0 (0x0). 'hl.exe': Unloaded 'D:[EMAIL PROTECTED]' ---end--- Then it unloads everything else and drops back to VS. Thanks, Jeff _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders