Go to Debug->Exceptions in MSVC and set "Access Violation" to "Break
Always".

- Alfred

Jeff Fearn wrote:
> On 12/11/05, Alfred Reynolds <[EMAIL PROTECTED]> wrote:
>> If you want to have an internet server (i.e sv_lan 0) and still want
>> to debug then you can also launch your game via Steam and then
>> attach the debugger to the process.
>
> Nah, that's fine debugging on lan is ok.
>
> I am having a problem getting VS .NET 2003 to catch seg faults though.
> It just exits back to VS instead of breaking.
>
> ---sample out put---
> 'hl.exe': Loaded
>
'D:[EMAIL PROTECTED]
\cl_dlls\client.dll',
> Symbols loaded.
>
> 'hl.exe': Loaded
>
'D:[EMAIL PROTECTED]
\dlls\wizardwars.dll',
> Symbols loaded.
>
>
> ---snip----
>
> First-chance exception at 0x08a56a75 (wizardwars.dll) in hl.exe:
> 0xC0000005: Access violation reading location 0x0000004c.
> 'hl.exe': Loaded 'D:\Steam\dbghelp.dll', No symbols loaded.
> 'hl.exe': Loaded 'D:\Steam\CSERHelper.dll', No symbols loaded.
> 'hl.exe': Loaded
> 'D:[EMAIL PROTECTED]',
> No symbols loaded.
> File
>
d:[EMAIL PROTECTED]
demoheader.dmf
> was never closed
> The thread 'Win32 Thread' (0x860) has exited with code 0 (0x0).
> The thread 'Win32 Thread' (0xebc) has exited with code 0 (0x0).
> The thread 'Win32 Thread' (0x914) has exited with code 0 (0x0).
> 'hl.exe': Unloaded
>
'D:[EMAIL PROTECTED]
.dll'
>
> ---end---
>
> Then it unloads everything else and drops back to VS.
>
> Thanks, Jeff
>
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