-- [ Picked text/plain from multipart/alternative ] engine->ForceExactFile( "scripts/scriptname.txt" ); should cause clients with a non-identical file to be disconnected. I'm told this doesn't work on Linux servers, even if the client downloads the exact file in game or via FTP.
Has anyone else run into this? L. Duke -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

