-- [ Picked text/plain from multipart/alternative ] Yes I have and me and a buddy of mine are trying to fix the exact same thing. If anyone knows how to get it working please tell. We precache the file in level init with either precachegeneric or filesystem->precache and run forceexactfile in serveractivate.
Please help :( On 12/19/05, LDuke <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > engine->ForceExactFile( "scripts/scriptname.txt" ); > should cause clients with a non-identical file to be disconnected. I'm > told > this doesn't work on Linux servers, even if the client downloads the exact > file in game or via FTP. > > Has anyone else run into this? > > L. Duke > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

