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Yes I have and me and a buddy of mine are trying to fix the exact same
thing.  If anyone knows how to get it working please tell.  We precache the
file in level init with either precachegeneric or filesystem->precache and
run forceexactfile in serveractivate.

Please help :(


On 12/19/05, LDuke <[EMAIL PROTECTED]> wrote:
>
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> engine->ForceExactFile( "scripts/scriptname.txt" );
> should cause clients with a non-identical file to be disconnected. I'm
> told
> this doesn't work on Linux servers, even if the client downloads the exact
> file in game or via FTP.
>
> Has anyone else run into this?
>
> L. Duke
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>
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