Sounds like the people who still work on the mod need to get rid of the leader and choose a new one. What good is a leader if he doesn't contribute anything or at least keep things in order and on schedule?
Philip Withnall wrote:
This is a multi-part message in MIME format. -- Yeah. The sad thing is that even if your mod isn't a realism mod, and has one of the most fun concepts ever, it is still so easy to fail. Take (for example) the mod I'm working on as a coder: Elite Force: Total Conversion. It is a continuation of the Star Trek Elite Force series on the Source engine, trying to bring the original Elite Force's MP and Elite Force II's SP into one. The original EF's MP was one of the most fun MP games I have ever played, and there remains a community for the game even now, many years after the game was released. Our mod started out with the full support of the entire community, and then some, but we started out too early (before HL2 was released), and by the time HL2 was released, and the SDK was ready, some of the members had left. However, we still had plenty of people with which to make a mod, and started out. Problems, however, have arisen because there weren't enough deadlines (well, I feel this is the case). People weren't told to "finish that model by this time"; they were just doing things at their leisure. Slowly, other people drifted away because they weren't seeing results, and now we've got three coders (who have all stuck with the mod), a PR guy (who's frantically trying to re-ignite the community), some die-hard supporters (who refuse to believe that the mod is, essentially, dead), and that's it. The leader of the mod hardly ever appears, and when he does nothing really happens. It's all rather sad really, as I would've loved to see EF on Source, and been able to play the game again. It was great fun to play EF, but the die-hard servers are starting to, well...die, and the whole community is slowly disbanding. When making a mod, you really should ensure this doesn't happen; it's very disheartening. :-( Andrew (Bromfitsen) wrote:
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