You're a genius, r_decals was 1 for me, a while back I noticed it was 0 and thought maybe it was a bool. Sorry for wasting the lists time =P
-----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Aaron Schiff Sent: 12 January 2006 03:34 To: [email protected] Subject: Re: [hlcoders] Another Decal problem... -- [ Picked text/plain from multipart/alternative ] r_decals 2048 On 1/11/06, Jay C. <[EMAIL PROTECTED]> wrote: > > Why is it I only seem to have two types of decals available to me. > > 1) Permanent, which never go away. ( te->BSPDecal ) > For removing permanent decals on the ground, I tried RemoveAllDecals using > entity 0, no luck. > > 2) Normal decals, either which go away after another one is shot or if > using > PlayerDecal, the next time that players PlayerDecal is used. > > I want ones I can maybe remove at a later stage myself, or ones that dont > go > away after one more decal. > > I tried using all the decal functions I could find in the server sdk and > all > are removed prematurely bar BSPDecal. > > Thanks for your help whoever is willing. > Jay Croghan (c0ldfyr3) > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- ts2do -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

