You're a genius, r_decals was 1 for me, a while back I noticed it was 0 and
thought maybe it was a bool.
Sorry for wasting the lists time =P

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Aaron Schiff
Sent: 12 January 2006 03:34
To: [email protected]
Subject: Re: [hlcoders] Another Decal problem...

--
[ Picked text/plain from multipart/alternative ]
r_decals 2048

On 1/11/06, Jay C. <[EMAIL PROTECTED]> wrote:
>
> Why is it I only seem to have two types of decals available to me.
>
> 1) Permanent, which never go away. ( te->BSPDecal )
> For removing permanent decals on the ground, I tried RemoveAllDecals using
> entity 0, no luck.
>
> 2) Normal decals, either which go away after another one is shot or if
> using
> PlayerDecal, the next time that players PlayerDecal is used.
>
> I want ones I can maybe remove at a later stage myself, or ones that dont
> go
> away after one more decal.
>
> I tried using all the decal functions I could find in the server sdk and
> all
> are removed prematurely bar BSPDecal.
>
> Thanks for your help whoever is willing.
> Jay Croghan (c0ldfyr3)
>
>
>
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>


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ts2do
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