Jason Houston wrote:
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Lately BG2 has become very unstable during level changes. The bug is
completely client-side and doesn't affect all clients during that change. We
haven't changed anything to make it do this that I know of, and the bug
happens invariably. it could happen on the firs change, on the 5th, you can
even last 10 maps before falling victim to it. The crash happens very early
in the load process, maybe around loading resources. People are hounding us
to fix this, but I think it's an engine error. Can you guys think of any
reason why this would happen?
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Draco
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Whatever it is, simply ask people to send you the memory dump and debug
it. To do that you need the pdb's of the compile that produced the exact
binaries that are crashing. Do you have that? If not you'll have to
rebuild and save the pdb's, and have people replicate the crash with
those binaries.
http://developer.valvesoftware.com/wiki/Using_mdmp_files
When someone crashes you can load up the mdmp in your debugger and it
will give you the exact line of the crash. Have fun.
--
Jorge "Vino" Rodriguez
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