-- [ Picked text/plain from multipart/alternative ] I'm working on bots for a HL2 mod, and I'm having trouble getting them to be able to execute commands as if they typed it into their console. I was under the impression that engine->ClientCommand(pEdict, "blah"); would do the trick for the bots, but upon executing this nothing happens. When myself as a player executes the same command it properly comes into CServerGameClients::ClientCommand, which is the highest entry point into the game dll from the engine. Seems like it's being eaten by the engine for some reason. Anyone know how to do this properly? Both engine->ClientCmd and engine->ServerCmd don't take an edict or entity for a specific client, so it seems I can't use them for a bot.
Anyone have any ideas? -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

