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Nevermind. I finally got it.

IServerPluginHelpers->ClientCommand ends up routing back into the game as a
real clients command does.

On 1/21/06, Jeremy Swigart <[EMAIL PROTECTED]> wrote:
>
> I'm working on bots for a HL2 mod, and I'm having trouble getting them to
> be able to execute commands as if they typed it into their console. I was
> under the impression that engine->ClientCommand(pEdict, "blah"); would do
> the trick for the bots, but upon executing this nothing happens. When myself
> as a player executes the same command it properly comes into
> CServerGameClients::ClientCommand, which is the highest entry point into the
> game dll from the engine. Seems like it's being eaten by the engine for some
> reason. Anyone know how to do this properly? Both engine->ClientCmd and
> engine->ServerCmd don't take an edict or entity for a specific client, so it
> seems I can't use them for a bot.
>
> Anyone have any ideas?
>
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