In my experince, you dont need to add pEdict - you
just use the convar and its value

clientcmd - client - i think you get an error if you
dont use that
enginecommand - server - same as above

If you are going to be usein scripting like this read
up, and check out the default values, and what you are
trying to do.

engine->clientcmd("sv_cheats 1\n");
engine->clientcmd("play my_sound.mp3\n");

engine->servercommand("mat_hdr_bloom 1\n");

Those are examples - dont forget the \n or the command
wont work - the \n is to tell the engine to press
enter

Adam

--- Jeremy Swigart <[EMAIL PROTECTED]> wrote:

> --
> [ Picked text/plain from multipart/alternative ]
> I'm working on bots for a HL2 mod, and I'm having
> trouble getting them to be
> able to execute commands as if they typed it into
> their console. I was under
> the impression that engine->ClientCommand(pEdict,
> "blah"); would do the
> trick for the bots, but upon executing this nothing
> happens. When myself as
> a player executes the same command it properly comes
> into
> CServerGameClients::ClientCommand, which is the
> highest entry point into the
> game dll from the engine. Seems like it's being
> eaten by the engine for some
> reason. Anyone know how to do this properly? Both
> engine->ClientCmd and
> engine->ServerCmd don't take an edict or entity for
> a specific client, so it
> seems I can't use them for a bot.
>
> Anyone have any ideas?
> --
>
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>


--------

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