-- [ Picked text/plain from multipart/alternative ] Seems to me the view angle must be getting sent or you wouldn't see the character rotating in other spectator modes, including 3rd person spectator. Unless you are talking about it possibly stopping when you go first person.
J On 1/29/06, Chris Janes <[EMAIL PROTECTED]> wrote: > > I spent a week or so trading emails with Martin Otten about this - nothing > came of it, it's something about pl.v_angle not being sent across to the > client (which stops you from getting the correct player eye angles). Quite > why this is true, yet all the spectator stuff is done client side is > beyond > me. > > Sorry it's not a fix, but it might point you in the right direction at > least > - I've not got time to pick it up again right now. > > Ging > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Jeremy Swigart > Sent: 30 January 2006 01:27 > To: [email protected] > Subject: [hlcoders] First Person Spectator > > -- > [ Picked text/plain from multipart/alternative ] Anyone that has fixed the > first person spectator bug remember offhand what it was needed fixed? The > bug I'm referring to specifically is the spectator bug that causes the > camera not to rotate with the player you are spectating(first person > spectator mode), it stays looking in one direction, even though the player > is rotating normally. Hope that makes sense. Anyone that fixed this > remember > what they changed? > > Thanks > J > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

