This is why I'm against copy/paste coding.... it's quite obvious from the
code. Use filter.AddKeep(...).

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Gus
Sent: Thursday, February 02, 2006 5:54 PM
To: [email protected]
Subject: Re: RE: [hlcoders] Round Timer/Map Reset

Hello, Chris Janes,

My mistake, let me explain it more clear...........this code works fine, it
does the job, but the scoring is made with logic and math entities. The two
entities that shouldn't be restarted are two math_counter called
"game_score_combine" and "game_score_rebel". ....so how in the world do I
keep "game_score_combine" and "game_score_rebel" from being deleted by our
round-timer code?

======= At 2006-02-02, 12:42:09 you wrote: =======

>Where are you storing the scores?
>
>-----Original Message-----
>From: [EMAIL PROTECTED]
>[mailto:[EMAIL PROTECTED] On Behalf Of Gus
>Sent: 02 February 2006 19:28
>To: hlcoders
>Subject: [hlcoders] Round Timer/Map Reset
>
>Hey y'all,
>
>am having trouble with my round timer/map reset..........was working before
>but now is has a glitch or something. Was wondering anyone out there can
>help me get this going.........the problem is that the team scores are
>erased at each map reset, I need the scores to stay for every
>round.....anyway here's the code am using......
>
>< snip code >
>
>
>--------------------------
>Best regards.
>
>Gus
>[EMAIL PROTECTED]
>2006-02-02
>
>
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>
>
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= = = = = = = = = = = = = = = = = = = =


Best regards.
Gus
[EMAIL PROTECTED]
2006-02-02



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