-- [ Picked text/plain from multipart/alternative ] > Do you mind if I use that map filter code in BGII? We were looking for a way > to reset round anyway, and I thought we'd have to reset every entity > individually :/
http://www.sourcewiki.org/wiki/index.php/Creating_a_Roundtimer =\ On 2/2/06, Ben Everett <[EMAIL PROTECTED]> wrote: > > This is why I'm against copy/paste coding.... it's quite obvious from the > code. Use filter.AddKeep(...). > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Gus > Sent: Thursday, February 02, 2006 5:54 PM > To: [email protected] > Subject: Re: RE: [hlcoders] Round Timer/Map Reset > > Hello, Chris Janes, > > My mistake, let me explain it more clear...........this code works fine, > it > does the job, but the scoring is made with logic and math entities. The > two > entities that shouldn't be restarted are two math_counter called > "game_score_combine" and "game_score_rebel". ....so how in the world do I > keep "game_score_combine" and "game_score_rebel" from being deleted by our > round-timer code? > > ======= At 2006-02-02, 12:42:09 you wrote: ======= > > >Where are you storing the scores? > > > >-----Original Message----- > >From: [EMAIL PROTECTED] > >[mailto:[EMAIL PROTECTED] On Behalf Of Gus > >Sent: 02 February 2006 19:28 > >To: hlcoders > >Subject: [hlcoders] Round Timer/Map Reset > > > >Hey y'all, > > > >am having trouble with my round timer/map reset..........was working > before > >but now is has a glitch or something. Was wondering anyone out there can > >help me get this going.........the problem is that the team scores are > >erased at each map reset, I need the scores to stay for every > >round.....anyway here's the code am using...... > > > >< snip code > > > > > > >-------------------------- > >Best regards. > > > >Gus > >[EMAIL PROTECTED] > >2006-02-02 > > > > > >_______________________________________________ > >To unsubscribe, edit your list preferences, or view the list archives, > >please visit: > >http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > >_______________________________________________ > >To unsubscribe, edit your list preferences, or view the list archives, > please visit: > >http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > = = = = = = = = = = = = = = = = = = = = > > > Best regards. > Gus > [EMAIL PROTECTED] > 2006-02-02 > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

