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[ Picked text/plain from multipart/alternative ]
> Do you mind if I use that map filter code in BGII? We were looking for a
way
> to reset round anyway, and I thought we'd have to reset every entity
> individually :/

http://www.sourcewiki.org/wiki/index.php/Creating_a_Roundtimer

=\

On 2/2/06, Ben Everett <[EMAIL PROTECTED]> wrote:
>
> This is why I'm against copy/paste coding.... it's quite obvious from the
> code. Use filter.AddKeep(...).
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Gus
> Sent: Thursday, February 02, 2006 5:54 PM
> To: [email protected]
> Subject: Re: RE: [hlcoders] Round Timer/Map Reset
>
> Hello, Chris Janes,
>
> My mistake, let me explain it more clear...........this code works fine,
> it
> does the job, but the scoring is made with logic and math entities. The
> two
> entities that shouldn't be restarted are two math_counter called
> "game_score_combine" and "game_score_rebel". ....so how in the world do I
> keep "game_score_combine" and "game_score_rebel" from being deleted by our
> round-timer code?
>
> ======= At 2006-02-02, 12:42:09 you wrote: =======
>
> >Where are you storing the scores?
> >
> >-----Original Message-----
> >From: [EMAIL PROTECTED]
> >[mailto:[EMAIL PROTECTED] On Behalf Of Gus
> >Sent: 02 February 2006 19:28
> >To: hlcoders
> >Subject: [hlcoders] Round Timer/Map Reset
> >
> >Hey y'all,
> >
> >am having trouble with my round timer/map reset..........was working
> before
> >but now is has a glitch or something. Was wondering anyone out there can
> >help me get this going.........the problem is that the team scores are
> >erased at each map reset, I need the scores to stay for every
> >round.....anyway here's the code am using......
> >
> >< snip code >
> >
> >
> >--------------------------
> >Best regards.
> >
> >Gus
> >[EMAIL PROTECTED]
> >2006-02-02
> >
> >
> >_______________________________________________
> >To unsubscribe, edit your list preferences, or view the list archives,
> >please visit:
> >http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
> >
> >_______________________________________________
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> please visit:
> >http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
>
> = = = = = = = = = = = = = = = = = = = =
>
>
> Best regards.
> Gus
> [EMAIL PROTECTED]
> 2006-02-02
>
>
>
> _______________________________________________
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>
>
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>
>
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