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Ok, if I run it from the debugger and follow the instructions it pegs the
CPU at about 97-99 but the menu is not sluggish.

When not running it from the debugger it's the same CPU usage, but it's a
tiny bit more sluggish.

On 2/3/06, Sylvain Rochette <[EMAIL PROTECTED]> wrote:
>
> All mods have this problem, including mine, my CPU is INTEL with ATI card
>
> But since the last update now STEAM get always 10-50 CPU when playing or
> not.
> I think STEAM is a SPYWARE now!
>
> Regards,
>
> Sylvain Rochette
> Insects Infestation Leader
> Web:   http://ii.hl2files.com
> Forum: http://ii.hl2files.com/forum/index.php
>
> ----- Original Message -----
> From: <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Friday, February 03, 2006 12:37 PM
> Subject: Re: Re: [hlcoders] Valve, Engine bug?
>
>
> I have noticed this "bug" also. But if you start the game and then exit,
> then it will exit normally. Since the server hasn't been started yet. I
> have
> not tested to connect to a different server other than the one on
> localhost.
>
> But if you start a server on your computer I get 100% usage of the cpu and
> it takes 3-7 minutes before I can see my desktop again.
>
> The funny part is that a friend of mine has no problem at all. We both
> have
> the same build of the mod. That means that this bug is random?
>
> Altho i am running an AMD system with Nvidia based gfx-card while he is
> running Intel with ATi card.
>
> Its an HL2MP mod, for the record. Almost unchanged code, compiled for
> release.
>
> Any clues?
>
> Best regards,
> // MindBlaster, TA Team.
> >
> > From: CommandoSR <[EMAIL PROTECTED]>
> > Date: 2006/02/03 fr AM 10:41:02 CET
> > To: [email protected]
> > Ämne: Re: [hlcoders] Valve, Engine bug?
> >
> > For me this also happens with DODS and CSS but not HL2 SP. Play a game,
> > disconnect.. What do you get? 100% CPU usage.
> >
> > CommandoSR
> > Project Director of C4 Commando: http://cnccommando.com
> > C4 Commando's ModDb profile: http://mods.moddb.com/3262
> >
> > Jeremy Swigart kirjoitti:
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > CServerGameDLL::GameFrame no longer gets called when you've
> disconnected
> > > back out to the menu, so afaik the game dll isn't being updated. It
> > > appears
> > > something in the engine is eating the cpu.
> > >
> > > On 2/2/06, Fabian Schreyer <[EMAIL PROTECTED]> wrote:
> > >> I also know this problem. I think if you quit a map this way (or if
> > >> the map loading process crashes because of an error in the map), the
> > >> server keeps on working.
> > >>
> > >> On 2/1/06, l3fty <[EMAIL PROTECTED]> wrote:
> > >>> I've noticed this in my mod too. Glad you've seen it in HL2DM,
> thought
> > >> it
> > >>> might have been something in my project ;)
> > >>>
> > >>>
> > >>> _______________________________________________
> > >>> To unsubscribe, edit your list preferences, or view the list
> archives,
> > >> please visit:
> > >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >>>
> > >>>
> > >> _______________________________________________
> > >> To unsubscribe, edit your list preferences, or view the list
> archives,
> > >> please visit:
> > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >>
> > >>
> > > --
> > >
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >
> > >
> > >
> > >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
>
>
>
> _______________________________________________
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> please visit:
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>
>


--
- Benjamin Davison
--

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