-- [ Picked text/plain from multipart/alternative ] I'm not sure how much this will help you. If it doesn't give you a push in the right direction, at least you'll be able to get in contact with the people who pulled it off.
http://www.chatbear.com/board.plm?a=viewthread&t=846,1133005519,23441&id=927940&b=4991&v=flatold On 03/02/06, John Standish <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > There is no shader written for it yet, I was lookig at this about 4 months > ago. So a shader needs to be written for it first. But yes the code to > implement is there, but the shader isn't. > > On 2/3/06, DigiChaos <[EMAIL PROTECTED]> wrote: > > > > -- > > [ Picked text/plain from multipart/alternative ] > > Does this help at all? > > > > http://developer.valvesoftware.com/wiki/Creating_Parallax_Maps > > > > I keep hearing that it is already enabled but there is no content yet. > Not > > sure if that is true or not. > > > > > > On 2/3/06, Tomislav Clayman Spajic <[EMAIL PROTECTED]> wrote: > > > > > > -- > > > [ Picked text/plain from multipart/alternative ] > > > Hi, im working on a mod and i hope anyone here can help me out. > > > > > > I heared parallax map is avalable in source engine, and i would like > to > > > enable it, im no programmer > > > but im aware of that some cpp files are needed to be compiled into a > dll > > > file, could anyone help me with this? > > > if not, could anyone point me in the right direction to someone who > can? > > i > > > would aprichiate any help. > > > _______________________ > > > Best regards: > > > > > > Tomislav 'Clayman' Spajic > > > url: www.clayman.se > > > _______________________ > > > -- > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > -- > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

