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I'm not sure how much this will help you. If it doesn't give you a push in
the right direction, at least you'll be able to get in contact with the
people who pulled it off.

http://www.chatbear.com/board.plm?a=viewthread&t=846,1133005519,23441&id=927940&b=4991&v=flatold



On 03/02/06, John Standish <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> There is no shader written for it yet, I was lookig at this about 4 months
> ago. So a shader needs to be written for it first. But yes the code to
> implement is there, but the shader isn't.
>
> On 2/3/06, DigiChaos <[EMAIL PROTECTED]> wrote:
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Does this help at all?
> >
> > http://developer.valvesoftware.com/wiki/Creating_Parallax_Maps
> >
> > I keep hearing that it is already enabled but there is no content yet.
> Not
> > sure if that is true or not.
> >
> >
> > On 2/3/06, Tomislav Clayman Spajic <[EMAIL PROTECTED]> wrote:
> > >
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > Hi, im working on a mod and i hope anyone here can help me out.
> > >
> > > I heared parallax map is avalable in source engine, and i would like
> to
> > > enable it, im no programmer
> > > but im aware of that some cpp files are needed to be compiled into a
> dll
> > > file, could anyone help me with this?
> > > if not, could anyone point me in the right direction to someone who
> can?
> > i
> > > would aprichiate any help.
> > > _______________________
> > > Best regards:
> > >
> > > Tomislav 'Clayman' Spajic
> > > url: www.clayman.se
> > > _______________________
> > > --
> > >
> > > _______________________________________________
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> > > please visit:
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> > >
> > >
> > --
> >
> > _______________________________________________
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> > please visit:
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> >
> >
> --
>
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