-- [ Picked text/plain from multipart/alternative ] Aaron, now that i know you made it work, im no programmer so I have no idea of what do do here, could you uplead compiled/necessery files for me so i can make this work?
2006/2/5, Aaron Schiff <[EMAIL PROTECTED]>: > > -- > [ Picked text/plain from multipart/alternative ] > you don't need to write the shader....just enable it in the srcsdk sample > shaders...which I heard are broken at the moment > someone had done it without much difficulty > > > Oh and parallax mapping is pretty easy to enable from the SDK shaders > > supplied, the code is all there it just needs enabling. I've done this > > and the results can be seen here: > > http://www.valandilmod.com/forums/viewtopic.php?t=49 admitidly we > > haven't tried using it much yet so there may be unforseen problems but > > it seems to be working alright. > > > > > > On 2/4/06, John Standish <[EMAIL PROTECTED]> wrote: > > > > -- > > [ Picked text/plain from multipart/alternative ] > > you need to write the shader for it. Here are some good papers on > > Parallax\Offset Mapping. > > > > http://www.infiscape.com/doc/parallax_mapping.pdf > > > > On 2/4/06, Tomislav Clayman Spajic <[EMAIL PROTECTED]> wrote: > > > > > > -- > > > [ Picked text/plain from multipart/alternative ] > > > ive allready read that, and it doesnt help me at all, does anyone here > > > know > > > where i can get the stuff i need to make this work? i mean if theres > > files > > > i > > > need for it to work, then does anyone know where i can get it? > > > > > > 2006/2/4, qck <[EMAIL PROTECTED]>: > > > > > > > > -- > > > > [ Picked text/plain from multipart/alternative ] > > > > I'm not sure how much this will help you. If it doesn't give you a > > push > > > in > > > > the right direction, at least you'll be able to get in contact with > > the > > > > people who pulled it off. > > > > > > > > > > > > > > > > > > http://www.chatbear.com/board.plm?a=viewthread&t=846,1133005519,23441&id=927940&b=4991&v=flatold > > > > > > > > > > > > > > > > On 03/02/06, John Standish <[EMAIL PROTECTED]> wrote: > > > > > > > > > > -- > > > > > [ Picked text/plain from multipart/alternative ] > > > > > There is no shader written for it yet, I was lookig at this about > 4 > > > > months > > > > > ago. So a shader needs to be written for it first. But yes the > code > > to > > > > > implement is there, but the shader isn't. > > > > > > > > > > On 2/3/06, DigiChaos <[EMAIL PROTECTED]> wrote: > > > > > > > > > > > > -- > > > > > > [ Picked text/plain from multipart/alternative ] > > > > > > Does this help at all? > > > > > > > > > > > > http://developer.valvesoftware.com/wiki/Creating_Parallax_Maps > > > > > > > > > > > > I keep hearing that it is already enabled but there is no > content > > > yet. > > > > > Not > > > > > > sure if that is true or not. > > > > > > > > > > > > > > > > > > On 2/3/06, Tomislav Clayman Spajic <[EMAIL PROTECTED]> > > > wrote: > > > > > > > > > > > > > > -- > > > > > > > [ Picked text/plain from multipart/alternative ] > > > > > > > Hi, im working on a mod and i hope anyone here can help me > out. > > > > > > > > > > > > > > I heared parallax map is avalable in source engine, and i > would > > > like > > > > > to > > > > > > > enable it, im no programmer > > > > > > > but im aware of that some cpp files are needed to be compiled > > into > > > a > > > > > dll > > > > > > > file, could anyone help me with this? > > > > > > > if not, could anyone point me in the right direction to > someone > > > who > > > > > can? > > > > > > i > > > > > > > would aprichiate any help. > > > > > > > _______________________ > > > > > > > Best regards: > > > > > > > > > > > > > > Tomislav 'Clayman' Spajic > > > > > > > url: www.clayman.se > > > > > > > _______________________ > > > > > > > -- > > > > > > > > > > > > > > _______________________________________________ > > > > > > > To unsubscribe, edit your list preferences, or view the list > > > > archives, > > > > > > > please visit: > > > > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > > > > > > > > -- > > > > > > > > > > > > _______________________________________________ > > > > > > To unsubscribe, edit your list preferences, or view the list > > > archives, > > > > > > please visit: > > > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > > > > > -- > > > > > > > > > > _______________________________________________ > > > > > To unsubscribe, edit your list preferences, or view the list > > archives, > > > > > please visit: > > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > > -- > > > > > > > > _______________________________________________ > > > > To unsubscribe, edit your list preferences, or view the list > archives, > > > > please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > > > > > -- > > > _______________________ > > > Best regards: > > > > > > Tomislav 'Clayman' Spajic > > > url: www.clayman.se > > > _______________________ > > > -- > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > -- > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > -- > ts2do > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- _______________________ Best regards: Tomislav 'Clayman' Spajic url: www.clayman.se _______________________ -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

