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[ Picked text/plain from multipart/alternative ]
Aaron, now that i know you made it work, im no programmer so I have no idea
of what do do here, could you uplead compiled/necessery files for me so i
can make this work?


2006/2/5, Aaron Schiff <[EMAIL PROTECTED]>:
>
> --
> [ Picked text/plain from multipart/alternative ]
> you don't need to write the shader....just enable it in the srcsdk sample
> shaders...which I heard are broken at the moment
> someone had done it without much difficulty
>
> > Oh and parallax mapping is pretty easy to enable from the SDK shaders
> > supplied, the code is all there it just needs enabling.  I've done this
> > and the results can be seen here:
> > http://www.valandilmod.com/forums/viewtopic.php?t=49 admitidly we
> > haven't tried using it much yet so there may be unforseen problems but
> > it seems to be working alright.
> >
>
>
>
> On 2/4/06, John Standish <[EMAIL PROTECTED]> wrote:
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > you need to write the shader for it. Here are some good papers on
> > Parallax\Offset Mapping.
> >
> > http://www.infiscape.com/doc/parallax_mapping.pdf
> >
> > On 2/4/06, Tomislav Clayman Spajic <[EMAIL PROTECTED]> wrote:
> > >
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > ive allready read that, and it doesnt help me at all, does anyone here
> > > know
> > > where i can get the stuff i need to make this work? i mean if theres
> > files
> > > i
> > > need for it to work, then does anyone know where i can get it?
> > >
> > > 2006/2/4, qck <[EMAIL PROTECTED]>:
> > > >
> > > > --
> > > > [ Picked text/plain from multipart/alternative ]
> > > > I'm not sure how much this will help you. If it doesn't give you a
> > push
> > > in
> > > > the right direction, at least you'll be able to get in contact with
> > the
> > > > people who pulled it off.
> > > >
> > > >
> > > >
> > >
> >
> http://www.chatbear.com/board.plm?a=viewthread&t=846,1133005519,23441&id=927940&b=4991&v=flatold
> > > >
> > > >
> > > >
> > > > On 03/02/06, John Standish <[EMAIL PROTECTED]> wrote:
> > > > >
> > > > > --
> > > > > [ Picked text/plain from multipart/alternative ]
> > > > > There is no shader written for it yet, I was lookig at this about
> 4
> > > > months
> > > > > ago. So a shader needs to be written for it first. But yes the
> code
> > to
> > > > > implement is there, but the shader isn't.
> > > > >
> > > > > On 2/3/06, DigiChaos <[EMAIL PROTECTED]> wrote:
> > > > > >
> > > > > > --
> > > > > > [ Picked text/plain from multipart/alternative ]
> > > > > > Does this help at all?
> > > > > >
> > > > > > http://developer.valvesoftware.com/wiki/Creating_Parallax_Maps
> > > > > >
> > > > > > I keep hearing that it is already enabled but there is no
> content
> > > yet.
> > > > > Not
> > > > > > sure if that is true or not.
> > > > > >
> > > > > >
> > > > > > On 2/3/06, Tomislav Clayman Spajic <[EMAIL PROTECTED]>
> > > wrote:
> > > > > > >
> > > > > > > --
> > > > > > > [ Picked text/plain from multipart/alternative ]
> > > > > > > Hi, im working on a mod and i hope anyone here can help me
> out.
> > > > > > >
> > > > > > > I heared parallax map is avalable in source engine, and i
> would
> > > like
> > > > > to
> > > > > > > enable it, im no programmer
> > > > > > > but im aware of that some cpp files are needed to be compiled
> > into
> > > a
> > > > > dll
> > > > > > > file, could anyone help me with this?
> > > > > > > if not, could anyone point me in the right direction to
> someone
> > > who
> > > > > can?
> > > > > > i
> > > > > > > would aprichiate any help.
> > > > > > > _______________________
> > > > > > > Best regards:
> > > > > > >
> > > > > > > Tomislav 'Clayman' Spajic
> > > > > > > url: www.clayman.se
> > > > > > > _______________________
> > > > > > > --
> > > > > > >
> > > > > > > _______________________________________________
> > > > > > > To unsubscribe, edit your list preferences, or view the list
> > > > archives,
> > > > > > > please visit:
> > > > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > > > > >
> > > > > > >
> > > > > > --
> > > > > >
> > > > > > _______________________________________________
> > > > > > To unsubscribe, edit your list preferences, or view the list
> > > archives,
> > > > > > please visit:
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> > > > > >
> > > > > >
> > > > > --
> > > > >
> > > > > _______________________________________________
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> > archives,
> > > > > please visit:
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> > > > >
> > > > >
> > > > --
> > > >
> > > > _______________________________________________
> > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > > please visit:
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> > > >
> > > >
> > >
> > >
> > > --
> > > _______________________
> > > Best regards:
> > >
> > > Tomislav 'Clayman' Spajic
> > > url: www.clayman.se
> > > _______________________
> > > --
> > >
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >
> > >
> > --
> >
> > _______________________________________________
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> > please visit:
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> >
> >
>
>
> --
> ts2do
> --
>
> _______________________________________________
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> please visit:
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>
>


--
_______________________
Best regards:

Tomislav 'Clayman' Spajic
url: www.clayman.se
_______________________
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