-- [ Picked text/plain from multipart/alternative ] what you should look for is z-depth and accessing that through a shader. The z-depth is already calculated when the scene is rendered.
On 2/15/06, William Ewing <[EMAIL PROTECTED]> wrote: > > Is there a simple method of gaining access to the depth buffer? > Searching for "depth" doesn't seem to yield anything. > I'm looking to make a depth-of-field shader, and possibly some random > effects to toy with. > -- Will 'xENO' Ewing > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

