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[ Picked text/plain from multipart/alternative ]
what you should look for is z-depth and accessing that through a shader. The
z-depth is already calculated when the scene is rendered.

On 2/15/06, William Ewing <[EMAIL PROTECTED]> wrote:
>
> Is there a simple method of gaining access to the depth buffer?
> Searching for "depth" doesn't seem to yield anything.
> I'm looking to make a depth-of-field shader, and possibly some random
> effects to toy with.
> -- Will 'xENO' Ewing
>
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