-- [ Picked text/plain from multipart/alternative ] Well isn't William looking for information on Depth of Field(DOF) type shaders? There are some good articles on ATIs site.
http://www.ati.com/developer/shaderx/index.html http://www.ati.com/developer/shaderx/ShaderX2_Real-TimeDepthOfFieldSimulation.pdf On 2/15/06, Benjamin Davison <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > pShaderShadow->EnableDepthWrites( false ); > > ? > > First thing I saw relating to depth. > > On 2/15/06, William Ewing <[EMAIL PROTECTED]> wrote: > > > > Is there a simple method of gaining access to the depth buffer? > > Searching for "depth" doesn't seem to yield anything. > > I'm looking to make a depth-of-field shader, and possibly some random > > effects to toy with. > > -- Will 'xENO' Ewing > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > -- > - Benjamin Davison > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

