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Well isn't William looking for information on Depth of Field(DOF) type
shaders? There are some good articles on ATIs site.

http://www.ati.com/developer/shaderx/index.html

http://www.ati.com/developer/shaderx/ShaderX2_Real-TimeDepthOfFieldSimulation.pdf

On 2/15/06, Benjamin Davison <[EMAIL PROTECTED]> wrote:
>
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>             pShaderShadow->EnableDepthWrites( false );
>
> ?
>
> First thing I saw relating to depth.
>
> On 2/15/06, William Ewing <[EMAIL PROTECTED]> wrote:
> >
> > Is there a simple method of gaining access to the depth buffer?
> > Searching for "depth" doesn't seem to yield anything.
> > I'm looking to make a depth-of-field shader, and possibly some random
> > effects to toy with.
> > -- Will 'xENO' Ewing
> >
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> >
> >
>
>
> --
> - Benjamin Davison
> --
>
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