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[ Picked text/plain from multipart/alternative ]
pShaderShadow->EnableDepthWrites( false );
?
First thing I saw relating to depth.
On 2/15/06, William Ewing <[EMAIL PROTECTED]> wrote:
>
> Is there a simple method of gaining access to the depth buffer?
> Searching for "depth" doesn't seem to yield anything.
> I'm looking to make a depth-of-field shader, and possibly some random
> effects to toy with.
> -- Will 'xENO' Ewing
>
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--
- Benjamin Davison
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