As previous E-mails have shown, I'm having lots of difficulty working with a data glove hardware driven model. The goal is to have the data glove completely move an articulated arm model, colliding with other entities, and constrained realistically (so finger bones don't break too often).
I have created both a server, and a client ragdoll with proper constraints to start with. Initial tests of implementing a shadow controller also seem in order (although I won't know for sure until I'm passing in my expected bone orientations from the hardware). The shadow controller is acting as expected and seemingly using the ragdoll constraints as long as I update my shadows before the ragdoll. The problem I came across is that it seems in single player games, only the server will do proper collisions with a ragdoll. My hardware is tied into the client, and also the view model is only ever fully accurate to screen on the client as well (so that I can have the arm follow the player). The dilemma is that I can have a client ragdoll but with no collisions, or I can have a server ragdoll with my data on the wrong DLL. Either problem being solved would work wonderfully, so I would be ecstatic if I could get a hand. So far, Jay Stelly has been remarkably useful in pointing me in the right direction with the shadow controllers and ragdoll (all of which I believe I have the neccessary understanding of now). So it comes down to two simple questions. How can I allow collisions of ragdoll to other props on the client? Alternatively, how can I send my data from the client to the server? There seems to be a ton of ways to send information from server to client, but vice versa gets tricky. I know I can try to send it through console commands, but with how much data I need to send, the console will become cluttered and rendered utterly useless for other testing. The only alternative I can see right now is changing the CUserCmd to include my data, but I'm really not positive on that idea. If anybody can help, I'll be very appreciative. When this is finished (as it is getting rather close), I'll be putting screens on the developer forums and code snippets upon request (although you can get code snippets now if you want). _________________________________________________________________ Express yourself instantly with MSN Messenger! Download today - it's FREE! http://messenger.msn.click-url.com/go/onm00200471ave/direct/01/ _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

