--
[ Picked text/plain from multipart/alternative ]
Uhh...  not always.  "Even my unmodifed copyof srcsdk complains about 
this missing model".  It must be optional then, and currently disabled in 
the srcsdk.  While I might find a way to do it, do you happen to know how 
it *should* be done?

>------- Original Message -------
>From : Alfred Reynolds[mailto:[EMAIL PROTECTED]
>Sent : 2/27/2006 5:31:11 PM
>To : [email protected]
>Cc :
>Subject : RE: [hlcoders] sprites path bad in SDK?
>
>The PrecacheModel() call appends the materials/ directory onto the
>filename under the hood.
>
>- Alfred
>
>[EMAIL PROTECTED] wrote:
>> --
>> [ Picked text/plain from multipart/alternative ]
>> Why does srcsdk reference various vmts via "sprites/" when the GCFs
>> show these to be in "materials/sprites"?  Even my unmodifed copy
>> of srcsdk complains about this missing "model".
>>
>> --
>>
>> void CNPC_Stalker::Precache( void )
>> {
>>     PrecacheModel("models/stalker.mdl");
>>     PrecacheModel("sprites/laser.vmt");  
>>  
>>
>>     PrecacheModel("sprites/redglow1.vmt");
>> --
>>
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list
>> archives, please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>_______________________________________________
>To unsubscribe, edit your list preferences, or view the list archives, please 
>visit:
>http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
--


_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to