-- [ Picked text/plain from multipart/alternative ] Uhh... not always. "Even my unmodifed copyof srcsdk complains about this missing model". It must be optional then, and currently disabled in the srcsdk. While I might find a way to do it, do you happen to know how it *should* be done?
>------- Original Message ------- >From : Alfred Reynolds[mailto:[EMAIL PROTECTED] >Sent : 2/27/2006 5:31:11 PM >To : [email protected] >Cc : >Subject : RE: [hlcoders] sprites path bad in SDK? > >The PrecacheModel() call appends the materials/ directory onto the >filename under the hood. > >- Alfred > >[EMAIL PROTECTED] wrote: >> -- >> [ Picked text/plain from multipart/alternative ] >> Why does srcsdk reference various vmts via "sprites/" when the GCFs >> show these to be in "materials/sprites"? Even my unmodifed copy >> of srcsdk complains about this missing "model". >> >> -- >> >> void CNPC_Stalker::Precache( void ) >> { >> PrecacheModel("models/stalker.mdl"); >> PrecacheModel("sprites/laser.vmt"); >> >> >> PrecacheModel("sprites/redglow1.vmt"); >> -- >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >_______________________________________________ >To unsubscribe, edit your list preferences, or view the list archives, please >visit: >http://list.valvesoftware.com/mailman/listinfo/hlcoders > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

