It always does.
You dont need the "models/". Eather he searchs "mdl"'s automatically in
the models folder and "vmt"'s in the materials folder or he searches
always in both, i dont know, both are perfect. Which one is he missing?
I think your
PrecacheModel("models/stalker.mdl");
is wrong because he searches the file in models/models/stalker.mdl but
perhaps you put it there? Never had any problems with precaching.
-archy

[EMAIL PROTECTED] wrote:

--
[ Picked text/plain from multipart/alternative ]
Uhh...  not always.  "Even my unmodifed copyof srcsdk complains about this missing 
model".  It must be optional then, and currently disabled in the srcsdk.  While I 
might find a way to do it, do you happen to know how it *should* be done?



------- Original Message -------
From : Alfred Reynolds[mailto:[EMAIL PROTECTED]
Sent : 2/27/2006 5:31:11 PM
To : [email protected]
Cc :
Subject : RE: [hlcoders] sprites path bad in SDK?

The PrecacheModel() call appends the materials/ directory onto the
filename under the hood.

- Alfred

[EMAIL PROTECTED] wrote:


--
[ Picked text/plain from multipart/alternative ]
Why does srcsdk reference various vmts via "sprites/" when the GCFs
show these to be in "materials/sprites"?  Even my unmodifed copy
of srcsdk complains about this missing "model".

--

void CNPC_Stalker::Precache( void )
{
    PrecacheModel("models/stalker.mdl");
    PrecacheModel("sprites/laser.vmt");  
 

    PrecacheModel("sprites/redglow1.vmt");
--


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