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Well keep bitching and nothing will get done.

Or create plugins for other games, vote with your feet which is much more
effective than "im gonna complain whenever a plugin topic comes up on the
mailing list"

On 3/3/06, LDuke <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> Thank you Jay. That answers my original question of whether it's possible,
> which is what I came here to find out.
>
> Grant
> (L. Duke)
>
>
> On 3/2/06, Jay Stelly <[EMAIL PROTECTED]> wrote:
> >
> > > --
> > > [ Picked text/plain from multipart/alternative ] I'm actually
> > > creating a server plugin. It needs to allow people to edit
> > > settings/info while in game and not require developer mode to
> > > be on. Entity overlay text would have been perfect.
> >
> > > I was just hoping there was some way I was missing to set a
> > > recipient filter for the debug overlays so everyone could see them.
> >
> > Debug overlays are only implemented to the level of being a debugging
> > tool on a single machine.  They have no networking whatsoever - just a
> > table stored in the engine that is accessed by the client and the server
> > code on the same machine.
> >
> > Jay
> >
> > _______________________________________________
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> > please visit:
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> >
> >
> --
>
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>


--
- Benjamin Davison
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