On Mon, 2006-03-06 at 02:02 -0500, Justin Krenz wrote: > I finally managed to get my mod to compile in Linux. However, some of the > maps cause a segfault. I guess I'll have to figure out how to use the gcc > debugger for that. However, the one map that does work does not have any > collisions between the player and models spawned in the level. When > compiling, I ran into problems with case-sensitive names and files. Could > this also be the issue with the lack of collisions? If a server tries to > load a file that has a different case than what is specified, would the > server just ignore it and continue on? Is srcds internally case-sensitive > when running on Linux?
In Linux, file names are case-sensitive. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

