On Mon, 2006-03-06 at 02:02 -0500, Justin Krenz wrote:
> I finally managed to get my mod to compile in Linux.  However, some of the
> maps cause a segfault.  I guess I'll have to figure out how to use the gcc
> debugger for that.  However, the one map that does work does not have any
> collisions between the player and models spawned in the level.  When
> compiling, I ran into problems with case-sensitive names and files.  Could
> this also be the issue with the lack of collisions?  If a server tries to
> load a file that has a different case than what is specified, would the
> server just ignore it and continue on?  Is srcds internally case-sensitive
> when running on Linux?

In Linux, file names are case-sensitive.


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