Are you referring to this known issue?

http://developer.valvesoftware.com/wiki/SDK_Known_Issues_List#GNU_crasher_for_maps_with_broken_ladders

At 2006/03/06 01:08 AM, Adam \"amckern\" Mckern wrote:
>You will also get crashing with linux if ladders are
>not made one by one - such as you copy and paste a
>ladder
>
>--- John Sheu <[EMAIL PROTECTED]> wrote:
>
>> On Mon, 2006-03-06 at 02:02 -0500, Justin Krenz
>> wrote:
>> > I finally managed to get my mod to compile in
>> Linux.  However, some of the
>> > maps cause a segfault.  I guess I'll have to
>> figure out how to use the gcc
>> > debugger for that.  However, the one map that does
>> work does not have any
>> > collisions between the player and models spawned
>> in the level.  When
>> > compiling, I ran into problems with case-sensitive
>> names and files.  Could
>> > this also be the issue with the lack of
>> collisions?  If a server tries to
>> > load a file that has a different case than what is
>> specified, would the
>> > server just ignore it and continue on?  Is srcds
>> internally case-sensitive
>> > when running on Linux?
>>
>> In Linux, file names are case-sensitive.
>>
>>
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>
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