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Hi,
I'm working on a HL2 mod and I'm adding some new guns into the game. There is
just 1 little thing I just can't right...
When I added a new gun, I can use it ingame and I can see the firing animation
but I don't hear my custom firing sounds. However, the reloading sounds do
work..
Here's what I have at this moment:
a weapon_somegun.txt with
SoundData
{
"single_shot" "SomeGun.Single1"
}
and a game_weapon_sounds.txt with
"SomeGun.Single1"
{
"channel" "CHAN_WEAPON"
"volume" "1.0"
"CompatibilityAttenuation" "0.64"
"pitch" "PITCH_NORM"
"rndwave"
{
"wave" "weapons/SomeGun/SomeGun_Attack1.wav"
"wave" "weapons/SomeGun/SomeGun_Attack2.wav"
"wave" "weapons/SomeGun/SomeGun_Attack3.wav"
}
}
The reloading events are binded to "Somegun.Clip_out", "Somegun.Clip_in" and
"Somegun.Pullback" in the qc file of the weapon model.
When I try to fire the weapon I get this error in my console:
"CSoundEmitterSystemBase::GetParametersForSound: No such sound
SomeGun.Single1"
and I found this as well
PrecacheScriptSound SomeGun.Single1 failed, no such sound script entry
Googling for these errors didn't help me at all so I was hoping you guys could
help me with this problem.
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