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Yeah, my problem was related to bots. Basically when a bot was dead his
thinkfunctions would move him around the map while dead(doing something
"naughty" I suppose) so I just set a check to see if the bot was dead to
stop him thinking.

On 3/11/06, Garry Newman <[EMAIL PROTECTED]> wrote:
>
> Maybe in my case it was only happening with bots.
>
> I was running a gamemode where the players start off spectating
> another entity. I found that after about 30 seconds when I quit I'd
> get an assert about a vector being too big (their position/velocity I
> assume).
>
> With ent_text 2 I could see the bot spawn at the spawn point then fall
> down through the bottom of the map. So I made him visible and I could
> see him repeatedly fall past the part of the map I was in.
>
> So maybe it's just bots I dunno.
>
>
>
> On 3/11/06, [EMAIL PROTECTED]
> <[EMAIL PROTECTED]> wrote:
> > Yes I'm running my mod, but it doesn't affect spawn points.  Note, the
> player never notices they're outside the map.  I think it's only ragdolls,
> though I'm not positive.
> >
> > Let's put it this way, I don't have players yelling "help I've fallen
> out of the map".  I just see in the server log pages and pages of error
> messages.
> >
> > At 2006/03/10 03:00 AM, Spektre wrote:
> > >Yes, the player spawn points, if you place them in line with the ground
> > >in counter-strike source, will cause the player to spawn outside the
> > >map. Mappers can fix this by placing the spawn point above the ground.
> I
> > >wouldn't suggest changing the code, just because, if it ain't broke,
> > >don't fix it, and we have a good workaround for the issue.
> > >
> > >And, no, none of the officially released maps inherently have this
> problem.
> > >Now that that's out of the way. I have seen ragdolls fall outside the
> > >map, but it's pretty rare. Players falling outside of a map any time
> > >other than with a broken spawn  is pretty odd.
> > >
> > >Kenny, Do you know how or why the players are falling out? Do you have
> > >any server mods running, like an admin mod that allows the players to
> be
> > >arbitrarily placed? That of course would do it...
> > >As for the asserts. I'm not a coder, so I won't touch that :)
> > >Talia
> > >
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>
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- Benjamin Davison
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