-- [ Picked text/plain from multipart/alternative ] Yeah, my problem was related to bots. Basically when a bot was dead his thinkfunctions would move him around the map while dead(doing something "naughty" I suppose) so I just set a check to see if the bot was dead to stop him thinking.
On 3/11/06, Garry Newman <[EMAIL PROTECTED]> wrote: > > Maybe in my case it was only happening with bots. > > I was running a gamemode where the players start off spectating > another entity. I found that after about 30 seconds when I quit I'd > get an assert about a vector being too big (their position/velocity I > assume). > > With ent_text 2 I could see the bot spawn at the spawn point then fall > down through the bottom of the map. So I made him visible and I could > see him repeatedly fall past the part of the map I was in. > > So maybe it's just bots I dunno. > > > > On 3/11/06, [EMAIL PROTECTED] > <[EMAIL PROTECTED]> wrote: > > Yes I'm running my mod, but it doesn't affect spawn points. Note, the > player never notices they're outside the map. I think it's only ragdolls, > though I'm not positive. > > > > Let's put it this way, I don't have players yelling "help I've fallen > out of the map". I just see in the server log pages and pages of error > messages. > > > > At 2006/03/10 03:00 AM, Spektre wrote: > > >Yes, the player spawn points, if you place them in line with the ground > > >in counter-strike source, will cause the player to spawn outside the > > >map. Mappers can fix this by placing the spawn point above the ground. > I > > >wouldn't suggest changing the code, just because, if it ain't broke, > > >don't fix it, and we have a good workaround for the issue. > > > > > >And, no, none of the officially released maps inherently have this > problem. > > >Now that that's out of the way. I have seen ragdolls fall outside the > > >map, but it's pretty rare. Players falling outside of a map any time > > >other than with a broken spawn is pretty odd. > > > > > >Kenny, Do you know how or why the players are falling out? Do you have > > >any server mods running, like an admin mod that allows the players to > be > > >arbitrarily placed? That of course would do it... > > >As for the asserts. I'm not a coder, so I won't touch that :) > > >Talia > > > > > >_______________________________________________ > > >To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > >http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- - Benjamin Davison -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

