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[ Picked text/plain from multipart/alternative ]
The dead don't think!

On 3/11/06, Benjamin Davison <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> Yeah, my problem was related to bots. Basically when a bot was dead his
> thinkfunctions would move him around the map while dead(doing something
> "naughty" I suppose) so I just set a check to see if the bot was dead to
> stop him thinking.
>
> On 3/11/06, Garry Newman <[EMAIL PROTECTED]> wrote:
> >
> > Maybe in my case it was only happening with bots.
> >
> > I was running a gamemode where the players start off spectating
> > another entity. I found that after about 30 seconds when I quit I'd
> > get an assert about a vector being too big (their position/velocity I
> > assume).
> >
> > With ent_text 2 I could see the bot spawn at the spawn point then fall
> > down through the bottom of the map. So I made him visible and I could
> > see him repeatedly fall past the part of the map I was in.
> >
> > So maybe it's just bots I dunno.
> >
> >
> >
> > On 3/11/06, [EMAIL PROTECTED]
> > <[EMAIL PROTECTED]> wrote:
> > > Yes I'm running my mod, but it doesn't affect spawn points.  Note, the
> > player never notices they're outside the map.  I think it's only
> ragdolls,
> > though I'm not positive.
> > >
> > > Let's put it this way, I don't have players yelling "help I've fallen
> > out of the map".  I just see in the server log pages and pages of error
> > messages.
> > >
> > > At 2006/03/10 03:00 AM, Spektre wrote:
> > > >Yes, the player spawn points, if you place them in line with the
> ground
> > > >in counter-strike source, will cause the player to spawn outside the
> > > >map. Mappers can fix this by placing the spawn point above the
> ground.
> > I
> > > >wouldn't suggest changing the code, just because, if it ain't broke,
> > > >don't fix it, and we have a good workaround for the issue.
> > > >
> > > >And, no, none of the officially released maps inherently have this
> > problem.
> > > >Now that that's out of the way. I have seen ragdolls fall outside the
> > > >map, but it's pretty rare. Players falling outside of a map any time
> > > >other than with a broken spawn  is pretty odd.
> > > >
> > > >Kenny, Do you know how or why the players are falling out? Do you
> have
> > > >any server mods running, like an admin mod that allows the players to
> > be
> > > >arbitrarily placed? That of course would do it...
> > > >As for the asserts. I'm not a coder, so I won't touch that :)
> > > >Talia
> > > >
> > > >_______________________________________________
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> > >
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> > >
> > >
> >
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> > please visit:
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> >
> >
>
>
> --
> - Benjamin Davison
> --
>
> _______________________________________________
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> please visit:
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>
>


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