-- [ Picked text/plain from multipart/alternative ] The dead don't think! On 3/11/06, Benjamin Davison <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > Yeah, my problem was related to bots. Basically when a bot was dead his > thinkfunctions would move him around the map while dead(doing something > "naughty" I suppose) so I just set a check to see if the bot was dead to > stop him thinking. > > On 3/11/06, Garry Newman <[EMAIL PROTECTED]> wrote: > > > > Maybe in my case it was only happening with bots. > > > > I was running a gamemode where the players start off spectating > > another entity. I found that after about 30 seconds when I quit I'd > > get an assert about a vector being too big (their position/velocity I > > assume). > > > > With ent_text 2 I could see the bot spawn at the spawn point then fall > > down through the bottom of the map. So I made him visible and I could > > see him repeatedly fall past the part of the map I was in. > > > > So maybe it's just bots I dunno. > > > > > > > > On 3/11/06, [EMAIL PROTECTED] > > <[EMAIL PROTECTED]> wrote: > > > Yes I'm running my mod, but it doesn't affect spawn points. Note, the > > player never notices they're outside the map. I think it's only > ragdolls, > > though I'm not positive. > > > > > > Let's put it this way, I don't have players yelling "help I've fallen > > out of the map". I just see in the server log pages and pages of error > > messages. > > > > > > At 2006/03/10 03:00 AM, Spektre wrote: > > > >Yes, the player spawn points, if you place them in line with the > ground > > > >in counter-strike source, will cause the player to spawn outside the > > > >map. Mappers can fix this by placing the spawn point above the > ground. > > I > > > >wouldn't suggest changing the code, just because, if it ain't broke, > > > >don't fix it, and we have a good workaround for the issue. > > > > > > > >And, no, none of the officially released maps inherently have this > > problem. > > > >Now that that's out of the way. I have seen ragdolls fall outside the > > > >map, but it's pretty rare. Players falling outside of a map any time > > > >other than with a broken spawn is pretty odd. > > > > > > > >Kenny, Do you know how or why the players are falling out? Do you > have > > > >any server mods running, like an admin mod that allows the players to > > be > > > >arbitrarily placed? That of course would do it... > > > >As for the asserts. I'm not a coder, so I won't touch that :) > > > >Talia > > > > > > > >_______________________________________________ > > > >To unsubscribe, edit your list preferences, or view the list > archives, > > please visit: > > > >http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > -- > - Benjamin Davison > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > >
-- ts2do -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

