-- [ Picked text/plain from multipart/alternative ] The sdk does not have a lot of comments, but the few there are get pretty funny. So whats your favorite comment?
Mine is: // FIXME: REMOVE THIS FUNCTION! // The only reason why it's not gone is because we're a week from ship when I found the bug in it // and everything's tuned to use it. // It's returning values which are 2x too big (it's returning sphere diameter x2) // Use ComputePixelDiameterOfSphere below in all new code instead. virtual float ComputePixelWidthOfSphere( const Vector& origin, float flRadius ) = 0; -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

