-- [ Picked text/plain from multipart/alternative ] I think it in in npc_crow.cpp where they say
//This is the most hacked evil basterdized thing I have ever seen... On 3/11/06, Garry Newman <[EMAIL PROTECTED]> wrote: > > I liked > > // This is a hack to solve players (Erik) stacking stuff on their > jeeps in coast_01 > // and being screwed when the crane can't pick them up. We need to get > rid of the object. > > It gives an insight into the development/playtesting.. reminds me of > my old job as a php monkey - I can imagine the programmer saying over > and over again "Why the f*ck would they put stuff on top of the jeep!" > > > On 3/11/06, Charles Solar <[EMAIL PROTECTED]> wrote: > > -- > > [ Picked text/plain from multipart/alternative ] > > The sdk does not have a lot of comments, but the few there are get > pretty > > funny. So whats your favorite comment? > > > > Mine is: > > // FIXME: REMOVE THIS FUNCTION! > > // The only reason why it's not gone is because we're a week from ship > when > > I found the bug in it > > // and everything's tuned to use it. > > // It's returning values which are 2x too big (it's returning sphere > > diameter x2) > > // Use ComputePixelDiameterOfSphere below in all new code instead. > > virtual float ComputePixelWidthOfSphere( const Vector& origin, float > > flRadius ) = 0; > > -- > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

