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I think it in in npc_crow.cpp where they say

//This is the most hacked evil basterdized thing I have ever seen...

On 3/11/06, Garry Newman <[EMAIL PROTECTED]> wrote:
>
> I liked
>
> // This is a hack to solve players (Erik) stacking stuff on their
> jeeps in coast_01
> // and being screwed when the crane can't pick them up. We need to get
> rid of the object.
>
> It gives an insight into the development/playtesting.. reminds me of
> my old job as a php monkey - I can imagine the programmer saying over
> and over again "Why the f*ck would they put stuff on top of the jeep!"
>
>
> On 3/11/06, Charles Solar <[EMAIL PROTECTED]> wrote:
> > --
> > [ Picked text/plain from multipart/alternative ]
> > The sdk does not have a lot of comments, but the few there are get
> pretty
> > funny.  So whats your favorite comment?
> >
> > Mine is:
> > // FIXME: REMOVE THIS FUNCTION!
> > // The only reason why it's not gone is because we're a week from ship
> when
> > I found the bug in it
> > // and everything's tuned to use it.
> > // It's returning values which are 2x too big (it's returning sphere
> > diameter x2)
> > // Use ComputePixelDiameterOfSphere below in all new code instead.
> > virtual float    ComputePixelWidthOfSphere( const Vector& origin, float
> > flRadius ) = 0;
> > --
> >
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