I liked

// This is a hack to solve players (Erik) stacking stuff on their
jeeps in coast_01
// and being screwed when the crane can't pick them up. We need to get
rid of the object.

It gives an insight into the development/playtesting.. reminds me of
my old job as a php monkey - I can imagine the programmer saying over
and over again "Why the f*ck would they put stuff on top of the jeep!"


On 3/11/06, Charles Solar <[EMAIL PROTECTED]> wrote:
> --
> [ Picked text/plain from multipart/alternative ]
> The sdk does not have a lot of comments, but the few there are get pretty
> funny.  So whats your favorite comment?
>
> Mine is:
> // FIXME: REMOVE THIS FUNCTION!
> // The only reason why it's not gone is because we're a week from ship when
> I found the bug in it
> // and everything's tuned to use it.
> // It's returning values which are 2x too big (it's returning sphere
> diameter x2)
> // Use ComputePixelDiameterOfSphere below in all new code instead.
> virtual float    ComputePixelWidthOfSphere( const Vector& origin, float
> flRadius ) = 0;
> --
>
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