I liked // This is a hack to solve players (Erik) stacking stuff on their jeeps in coast_01 // and being screwed when the crane can't pick them up. We need to get rid of the object.
It gives an insight into the development/playtesting.. reminds me of my old job as a php monkey - I can imagine the programmer saying over and over again "Why the f*ck would they put stuff on top of the jeep!" On 3/11/06, Charles Solar <[EMAIL PROTECTED]> wrote: > -- > [ Picked text/plain from multipart/alternative ] > The sdk does not have a lot of comments, but the few there are get pretty > funny. So whats your favorite comment? > > Mine is: > // FIXME: REMOVE THIS FUNCTION! > // The only reason why it's not gone is because we're a week from ship when > I found the bug in it > // and everything's tuned to use it. > // It's returning values which are 2x too big (it's returning sphere > diameter x2) > // Use ComputePixelDiameterOfSphere below in all new code instead. > virtual float ComputePixelWidthOfSphere( const Vector& origin, float > flRadius ) = 0; > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

