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Im having some positioning troubles, where I want an effect to start from.
It should shoot the effect from a start pos, to an end pos,

The start pos is not working. I want it to shoot from the muzzle, to
tr.endpos. So i have

Vector startPos;
    QAngle angles;
    GetAttachment( LookupAttachment("muzzle"), startPos, angles );

This should set startPos to the pos of the muzzle, but, it does not.
In fact, it looks as iff it is shooting from my shoe, well a little bit more
over , but down on the ground still.

When I use, Vector vecSrc     = pOwner->Weapon_ShootPosition(); It then
shoots from the middle of the screen, instead of the muzzle.

Any ideas on what im doing wrong? Or why it will not shoot from the muzzle?

Thanks

-Kramer
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