--
[ Picked text/plain from multipart/alternative ]
Im having some positioning troubles, where I want an effect to start from.
It should shoot the effect from a start pos, to an end pos,
The start pos is not working. I want it to shoot from the muzzle, to
tr.endpos. So i have
Vector startPos;
QAngle angles;
GetAttachment( LookupAttachment("muzzle"), startPos, angles );
This should set startPos to the pos of the muzzle, but, it does not.
In fact, it looks as iff it is shooting from my shoe, well a little bit more
over , but down on the ground still.
When I use, Vector vecSrc = pOwner->Weapon_ShootPosition(); It then
shoots from the middle of the screen, instead of the muzzle.
Any ideas on what im doing wrong? Or why it will not shoot from the muzzle?
Thanks
-Kramer
--
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders