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Hi guys :D
Currently I'm wrestling with bots >=) And I have them working nicely, but
when they first get put in the game I don't want them to "spawn" physically
into the game. Just be in the player list ready to be called into action.
I have obviouslly supressed all Spawn(); calls in the bot file itself, but
I'm wondering where else one might have to go hunting. I thought that this
would be the only other place that would need checking.
void FinishClientPutInServer( CHL2MP_Player *pPlayer )
{
if (!pPlayer->IsBot())
{
pPlayer->InitialSpawn();
pPlayer->Spawn();
}
}
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- Benjamin Davison
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