-- [ Picked text/plain from multipart/alternative ] IMO The only solution for bad physics interactions is to install a clientside physics simulation for serverside objects...this would require the player to know about all constraints to be able to simulate the physics objects predicted to be touched
On 3/26/06, Jorge Rodriguez <[EMAIL PROTECTED]> wrote: > > Physical Mayhem Bug wrote: > > >Does this help with the awful jerky lag that happens when you walk into > or onto a table? > > > > > I haven't tried it against any dynamic objects, only static ones. I > think it's worth a try though, if you're up to it. > > -- > Jorge "Vino" Rodriguez > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- ts2do -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

