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IMO The only solution for bad physics interactions is to install a
clientside physics simulation for serverside objects...this would require
the player to know about all constraints to be able to simulate the physics
objects predicted to be touched

On 3/26/06, Jorge Rodriguez <[EMAIL PROTECTED]> wrote:
>
> Physical Mayhem Bug wrote:
>
> >Does this help with the awful jerky lag that happens when you walk into
> or onto a table?
> >
> >
> I haven't tried it against any dynamic objects, only static ones. I
> think it's worth a try though, if you're up to it.
>
> --
> Jorge "Vino" Rodriguez
>
>
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>


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ts2do
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