Hello Gentlemen,

I'm Tim "SoUlFaThEr" Lippert of the Kreedz Climbing mod. I'm glad I finally got 
the opportunity to find this secret "Guild", hehe. Theres 2 things that are 
killing my mod that I nor my coders understand and we need a bit of advice. Tom

Background:
Jason Houston of BG2 had begun coding for us in our early stages and did some 
movement changes. My point for making the mod was to reproduce, as closely as 
possible, the movement physics of CS1.6, which is where the concept of the 
kzmod had originated almost 4 years ago(Kreedz maps). One thing that posed a 
real problem was the stop that was enforced after landing from a jump. Since my 
mod is principally a jumping mod, this is very important for us to keep. Jason 
made a few new cvars for us, so we could try to add this stopping, but it's not 
the same as CS1.6 at all, and we now think it's actually causing more problems 
then it is helping(might be using totally the wrong methods, thanks Garry).  We 
have kz_fricmin, kz_fricmax, and kz_frictime. With these 3 things, we are 
adding friction to the player to create this stop, over time, and also a 
release of this stop, over time. Neither of the variables we are able to 
perfect as it is in CS1.6, but the stop itself is really close.!
  I'm SURE there is another way but we don't have access to CSS code of course. 
Speaking of CSS, it does have the stop we need pretty much, but does not have 
the ugly "wall bug". It is crucial for the success of the game, however small, 
that we solve this wall bug problem.

This is the wall bug from the eyes of a non programmer(me):

When we are standing on these small blocks attached to any type of 
walls(straight, horizontally or vertically slanted, displacements), and begin 
running forward with our shoulders against it, we get "client stuck on object 
xxx" until we get off of it, or it might even stop on its own. It makes the 
screen jitter. It happens in the air too with any sort of contact, but, also 
not all of the time. It happens on lan or Internet servers, but with greater 
numbers of appearances on Internet servers. In the end, it makes us fall, which 
is like a trap you hate to be in when you just successfully jumped 400 times, 
without a mistake, on a very hard map, wasting 30-40 minutes, and fall because 
of some invisible hands that do not want you to jump to the end. Its making 
people leave the game and since release we cannot fix it!

Any help would be greatly appreciated. Sorry for the "book" I just wrote 
because most of your things are short spoken.

Thanks,
Tim Lippert

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