The displacment bug has been talked about before, have a search into the archives of the list...
Adam --- Tim Lippert <[EMAIL PROTECTED]> wrote: > Thanks for the reply, but this can't be a solution. > Our maps are really huge and it would not be a good > idea to cover entire areas where the jumps are with > clip brushes. Some maps have close to 600 jumps and > are not all nicely placed in a line either. Some may > even be attached to a 32 sided cylinder. I dont > think that CSS or HL2 has clip brushes on all thier > walls and displacements, especially since we have 2 > maps with nothing but displacements.......this trick > will also take away one unit of grid space the > player can walk on which is sometimes very crucial. > > I have been given the belief that the hl code was > looked at, at least I had asked Jason to loook > through it while he programmed it, because Yahn > Bernier gave me the same tip and said you could get > it exactly the same, but Jason never saw the way to > make it work or just didn't find it. > > There must be another way. I am also getting reports > that people are falling through displacements while > playing the game. It happened to me once as well. > > > > > Date: Mon, 27 Mar 2006 17:42:12 -0800 (PST) > > From: "Adam \"amckern\" Mckern" > <[EMAIL PROTECTED]> > > Subject: Re: [hlcoders] The Wall Bug of KZMOD > > To: [email protected] > > Reply-To: [email protected] > > > > One way to fix stuck on object, is to cover over > the > > areas where it apperas with a 'player clip' brush > - it > > stops the hit box geting stcuk, and the phiscs > sytem > > is then happy. > > > > As for the other items you litsed, I dont know > where > > to start looking for answers, other then loading > up > > the hl1 sdk, and look at gamemovemnt.cpp > > > > Adam > > ______________________________________________________________ > Verschicken Sie romantische, coole und witzige > Bilder per SMS! > Jetzt bei WEB.DE FreeMail: > http://f.web.de/?mc=021193 > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view > the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -------- My Website http://www.ammahls.com Lead Programer NightFall http://www.nightfallmod.net Developer of CST and ZHLT 3.0 http://www.zhlt.info Team Lead - Prime - http://www.nigredostudios.com __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

