The displacment bug has been talked about before, have
a search into the archives of the list...

Adam

--- Tim Lippert <[EMAIL PROTECTED]> wrote:

> Thanks for the reply, but this can't be a solution.
> Our maps are really huge and it would not be a good
> idea to cover entire areas where the jumps are with
> clip brushes. Some maps have close to 600 jumps and
> are not all nicely placed in a line either. Some may
> even be attached to a 32 sided cylinder. I dont
> think that CSS or HL2 has clip brushes on all thier
> walls and displacements, especially since we have 2
> maps with nothing but displacements.......this trick
> will also take away one unit of grid space the
> player can walk on which is sometimes very crucial.
>
> I have been given the belief that the hl code was
> looked at, at least I had asked Jason to loook
> through it while he programmed it, because Yahn
> Bernier gave me the same tip and said you could get
> it exactly the same, but Jason never saw the way to
> make it work or just didn't find it.
>
> There must be another way. I am also getting reports
> that people are falling through displacements while
> playing the game. It happened to me once as well.
>
>
>
> > Date: Mon, 27 Mar 2006 17:42:12 -0800 (PST)
> > From: "Adam \"amckern\" Mckern"
> <[EMAIL PROTECTED]>
> > Subject: Re: [hlcoders] The Wall Bug of KZMOD
> > To: [email protected]
> > Reply-To: [email protected]
> >
> > One way to fix stuck on object, is to cover over
> the
> > areas where it apperas with a 'player clip' brush
> - it
> > stops the hit box geting stcuk, and the phiscs
> sytem
> > is then happy.
> >
> > As for the other items you litsed, I dont know
> where
> > to start looking for answers, other then loading
> up
> > the hl1 sdk, and look at gamemovemnt.cpp
> >
> > Adam
>
>
______________________________________________________________
> Verschicken Sie romantische, coole und witzige
> Bilder per SMS!
> Jetzt bei WEB.DE FreeMail:
> http://f.web.de/?mc=021193
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view
> the list archives, please visit:
>
http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>


--------
My Website http://www.ammahls.com
   Lead Programer NightFall http://www.nightfallmod.net
      Developer of CST and ZHLT 3.0 http://www.zhlt.info
         Team Lead - Prime - http://www.nigredostudios.com

__________________________________________________
Do You Yahoo!?
Tired of spam?  Yahoo! Mail has the best spam protection around
http://mail.yahoo.com

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to