-- [ Picked text/plain from multipart/alternative ] If it was that well tested, the bug wouldn't be there. :P But I see your point on reluctantly changing it, maybe someone from Valve will actually say something about it soon. I can't think of a problem it will cause though.
I'm going to leave it changed, if I find any problems later, I'll say so here. On 3/28/06, Jorge Rodriguez <[EMAIL PROTECTED]> wrote: > > Physical Mayhem Bug wrote: > > >Ok well then there's two bugs here: > > > >First, the chat being broken if the user's name doesn't appear in the > chat text. Let me poor a little marinara sauce over this code. Ah that's > better. And second, the bug that the case-insensitive name change doesn't > propogate properly. > > > >I reviewed all of the places that wacky string alloc is being used and > don't see any issue with making it case sensitive. Of course it would all > be better off being normal std::strings, but that's a fix for another day. > :) > > > >I've posted patches for both issues on the KI list: > > > > > http://developer.valvesoftware.com/wiki/SDK_Known_Issues_List#Case_changes_in_player_names_cause_chat_truncation > > > > > I would prefer that second patch to not be so public until the person > who wrote that test case for case insensitivity steps forward and agrees > that it's OK for mods to do that sort of thing. I'm not so worried about > engine compatibility, because tier1 is a static library and I don't > think they share strings between each other, but I'm more worried about > making volatile changes to well-tested code. > > As for the first patch, could you add another patch for > sdk_hud_chat.cpp? I'm sure those of us who are using the SDK build (like > me) will thank you greatly. > > -- > Jorge "Vino" Rodriguez > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- Programmer for RnL www.resistanceandliberation.com -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

