Thanks please do!

In the mean time, here's the vphysics crasher stack trace of the day:

>       vphysics.dll!260a2426()
        vphysics.dll!260d3eae()
        vphysics.dll!2608af8e()
        vphysics.dll!2608b01b()
        vphysics.dll!260a2697()
        vphysics.dll!260aac2b()
        vphysics.dll!2609cd5b()
        vphysics.dll!2609cae9()
        vphysics.dll!260967d8()
        vphysics.dll!2601d878()
        server.dll!227688c7()
        datacache.dll!00e72edf()
        server.dll!22765c6f()
        server.dll!226e8de9()
        server.dll!226e8d48()
        ws2_32.dll!71ab2b32()
        server.dll!226bc5fc()
        ntdll.dll!7c90e10e()
        kernel32.dll!7c80a42b()
        tier0.dll!00873e45()
        engine.dll!0daa0691()
        engine.dll!0da9b0e7()
        engine.dll!0da9cc75()
        engine.dll!0da03cd7()
        engine.dll!0da04376()
        engine.dll!0da0f025()
        engine.dll!0da0f112()
        user32.dll!77d496b8()
        engine.dll!0da0f1af()
        engine.dll!0daacefc()
        engine.dll!0daac4ed()
        dedicated.dll!1000c084()
        engine.dll!0daacd4e()
        engine.dll!0daac48b()
        dedicated.dll!1000c535()
        dedicated.dll!1000c553()
        materialsystem.dll!00cd0dae()
        materialsystem.dll!00d3c3c8()
        materialsystem.dll!00cd0f38()
        materialsystem.dll!00d3c3c8()
        materialsystem.dll!00cd0dae()
        materialsystem.dll!00cd0f05()
        materialsystem.dll!00d3c3c8()
        materialsystem.dll!00cd7f64()
        materialsystem.dll!00cd9502()
        tier0.dll!0087299f()
        materialsystem.dll!00cda349()
        tier0.dll!008764b5()
        tier0.dll!0087105a()
        tier0.dll!008731d0()
        tier0.dll!008738de()
        datacache.dll!00e7daa2()
        datacache.dll!00e7e08e()
        datacache.dll!00e733ae()
        datacache.dll!00e73e6b()
        engine.dll!0db556b8()
        engine.dll!0db552dc()
        engine.dll!0d9adc0d()
        dedicated.dll!10021d0b()
        dedicated.dll!10022c00()
        dedicated.dll!10022c00()
        dedicated.dll!1000c7f7()
        ntdll.dll!7c9106eb()


At 2006/03/30 03:31 AM, Garry Newman wrote:
>I've got to revisit what I was doing soon - so I'll save some of those
>stack traces you love so much :D
>
>
>
>On 3/27/06, Physical Mayhem Bug <[EMAIL PROTECTED]> wrote:
>> Was it a crash in the vphysics dll?  If you "caused" it, it might mean you 
>> at least have a repro scenario other than mine.  Mine being leave a server 
>> on dm_steamlab or dm_runoff for a day with 6 players.  It should be easy for 
>> Valve to repro by just leaving a DM server up, but I might be able to get 
>> more traction if I could give some precise repro steps.
>>
>> I won't dismiss the possibility that I'm doing something to make the 
>> vphysics bug worse.  It happens in straight HL2 DM, but it seems to happen 
>> more in my mod.  As I mentioned on the Verc forums a while ago, the only 
>> thing I can really think of that might make it worse is that I've increased 
>> the power of weapons, so explosions and such can cause higher velocities 
>> than normal.
>>
>> At 2006/03/26 03:22 PM, Garry Newman wrote:
>> >Well this is in my mod, and probably caused by me.
>> >
>> >I started looking into integrating the CS:S maps - so loaded one up
>> >but the props don't appear because the physprops.txt in scripts/
>> >doesn't have the entries for those props.
>> >
>> >So I appended the CS keyvalues to the physprops.txt and the props
>> >appeared but jumped all around the place when you moved them.
>> >
>> >It crashes when you split a computer case open.
>> >
>> >But like I said, this is probably caused by me missing some major
>> >detail somewhere.
>> >
>> >
>> >On 3/26/06, Physical Mayhem Bug <[EMAIL PROTECTED]> wrote:
>> >> I am interested in any vphysics bug reports.  Maybe if we get enough info 
>> >> someone at Valve will have an epiphany and realize what the bug is.
>> >>
>> >> Did it lead to a crash, or did it just remain in that state?
>> >>
>> >> Usually it leads to a crash within 30 minutes or so if you've got 6+ 
>> >> players on the server, but I've never figured out any specific repro case.
>> >>
>> >> At 2006/03/26 02:24 PM, Garry Newman wrote:
>> >> >Hey I managed to recreate the physics items falling and bouncing
>> >> >through the floor bug if you're interested.
>> >> >
>> >> >
>> >> >
>> >> >On 3/26/06, [EMAIL PROTECTED]
>> >> ><[EMAIL PROTECTED]> wrote:
>> >> >> And another...
>> >> >>
>> >> >> >       vphysics.dll!260a1f40()
>> >> >>         vphysics.dll!260b6240()
>> >> >>         vphysics.dll!2609444b()
>> >> >>         vphysics.dll!260e577c()
>> >> >>         vphysics.dll!260a2400()
>> >> >>         vphysics.dll!260d3eae()
>> >> >>         vphysics.dll!2608af8e()
>> >> >>         vphysics.dll!2608b01b()
>> >> >>         vphysics.dll!260a2697()
>> >> >>         vphysics.dll!260aac2b()
>> >> >>         vphysics.dll!2609cd5b()
>> >> >>         vphysics.dll!2609cae9()
>> >> >>         vphysics.dll!260967d8()
>> >> >>         vphysics.dll!2601d878()
>> >> >>         server.dll!22717c67()
>> >> >>         server.dll!2269d1b4()
>> >> >>         server.dll!22435ba8()
>> >> >>         server.dll!22715283()
>> >> >>         server.dll!227321f3()
>> >> >>         server.dll!2269cd99()
>> >> >>         server.dll!2269ccf8()
>> >> >>         ws2_32.dll!71ab2b32()
>> >> >>         ws2_32.dll!71abb230()
>> >> >>         server.dll!22673f44()
>> >> >>         server.dll!226740a2()
>> >> >>         kernel32.dll!7c80a42b()
>> >> >>         tier0.dll!00873e45()
>> >> >>         engine.dll!0da9e42f()
>> >> >>         engine.dll!0daa0691()
>> >> >>         engine.dll!0da9b0e7()
>> >> >>         engine.dll!0da9cc75()
>> >> >>         engine.dll!0da03cd7()
>> >> >>         engine.dll!0da04376()
>> >> >>         engine.dll!0da0f025()
>> >> >>         engine.dll!0da0f112()
>> >> >>         user32.dll!77d496b8()
>> >> >>         engine.dll!0da0f1af()
>> >> >>         engine.dll!0daacefc()
>> >> >>         engine.dll!0daac4ed()
>> >> >>         dedicated.dll!1000c084()
>> >> >>         engine.dll!0daacd4e()
>> >> >>         engine.dll!0daac48b()
>> >> >>         dedicated.dll!1000c535()
>> >> >>         dedicated.dll!1000c553()
>> >> >>         materialsystem.dll!00cd0dae()
>> >> >>         materialsystem.dll!00cd0f38()
>> >> >>         materialsystem.dll!00cd0dae()
>> >> >>         materialsystem.dll!00cd0f05()
>> >> >>         materialsystem.dll!00cd7f64()
>> >> >>         materialsystem.dll!00cd9502()
>> >> >>         tier0.dll!0087299f()
>> >> >>         materialsystem.dll!00cda349()
>> >> >>         tier0.dll!008764b5()
>> >> >>         tier0.dll!0087105a()
>> >> >>         tier0.dll!008731d0()
>> >> >>         tier0.dll!008738de()
>> >> >>         datacache.dll!00e7daa2()
>> >> >>         datacache.dll!00e7e08e()
>> >> >>         datacache.dll!00e733ae()
>> >> >>         datacache.dll!00e73e6b()
>> >> >>         engine.dll!0db556b8()
>> >> >>         engine.dll!0db552dc()
>> >> >>         engine.dll!0d9adc0d()
>> >> >>         dedicated.dll!10021d0b()
>> >> >>         dedicated.dll!10022c00()
>> >> >>         dedicated.dll!10022c00()
>> >> >>         dedicated.dll!1000c7f7()
>> >> >>         ntdll.dll!7c9106eb()
>> >> >>
>> >> >>
>> >> >> At 2006/03/24 10:11 PM, Physical Mayhem Bug wrote:
>> >> >> >Here's a new one - slightly different, note the 260d0590...
>> >> >> >
>> >> >> >        vphysics.dll!260a2426()
>> >> >> >        vphysics.dll!260d3eae()
>> >> >> >        vphysics.dll!260d0590()
>> >> >> >        vphysics.dll!2608af8e()
>> >> >> >        vphysics.dll!2608b01b()
>> >> >> >        vphysics.dll!260a2697()
>> >> >> >        vphysics.dll!260c6716()
>> >> >> >        vphysics.dll!260aabf2()
>> >> >> >        vphysics.dll!260aac2b()
>> >> >> >        vphysics.dll!2609cd5b()
>> >> >> >        vphysics.dll!2609cae9()
>> >> >> >        vphysics.dll!260967d8()
>> >> >> >        vphysics.dll!2601d878()
>> >> >> >>       server.dll!PhysFrame(float deltaTime=0.015000000)  Line 1341  
>> >> >> >>   C++
>> >> >> >        server.dll!CPhysicsHook::FrameUpdatePostEntityThink()  Line 
>> >> >> > 441 + 0x9   C++
>> >> >> >        server.dll!InvokeMethod(void (void)* f=0x223f4be2)  Line 244  
>> >> >> >   C++
>> >> >> >        
>> >> >> > server.dll!IGameSystem::FrameUpdatePostEntityThinkAllSystems()  Line 
>> >> >> > 221 + 0xa  C++
>> >> >> >        server.dll!CServerGameDLL::GameFrame(bool simulating=true)  
>> >> >> > Line 912    C++
>> >> >> >        engine.dll!0daa0691()
>> >> >> >        engine.dll!0da9b0e7()
>> >> >> >        engine.dll!0da9cc75()
>> >> >> >        engine.dll!0da03cd7()
>> >> >> >        engine.dll!0da04376()
>> >> >> >        engine.dll!0da0f025()
>> >> >> >        engine.dll!0da0f112()
>> >> >> >        user32.dll!77d496b8()
>> >> >> >        engine.dll!0da0f1af()
>> >> >> >        engine.dll!0daacefc()
>> >> >> >        engine.dll!0daac4ed()
>> >> >> >        dedicated.dll!1000c084()
>> >> >> >        engine.dll!0daacd4e()
>> >> >> >        engine.dll!0daac48b()
>> >> >> >        dedicated.dll!1000c535()
>> >> >> >        dedicated.dll!1000c553()
>> >> >> >        materialsystem.dll!00cd0dae()
>> >> >> >        materialsystem.dll!00cd0f38()
>> >> >> >        materialsystem.dll!00cd0dae()
>> >> >> >        materialsystem.dll!00cd0f05()
>> >> >> >        materialsystem.dll!00cd7f64()
>> >> >> >        materialsystem.dll!00cd9502()
>> >> >> >        tier0.dll!0087299f()
>> >> >> >        materialsystem.dll!00cda349()
>> >> >> >        tier0.dll!008764b5()
>> >> >> >        tier0.dll!0087105a()
>> >> >> >        tier0.dll!008731d0()
>> >> >> >        tier0.dll!008738de()
>> >> >> >        datacache.dll!00e7daa2()
>> >> >> >        datacache.dll!00e7e08e()
>> >> >> >        datacache.dll!00e733ae()
>> >> >> >        datacache.dll!00e73e6b()
>> >> >> >        engine.dll!0db556b8()
>> >> >> >        engine.dll!0db552dc()
>> >> >> >        engine.dll!0d9adc0d()
>> >> >> >        dedicated.dll!10021d0b()
>> >> >> >        dedicated.dll!10022c00()
>> >> >> >        dedicated.dll!10022c00()
>> >> >> >        dedicated.dll!1000c7f7()
>> >> >> >        ntdll.dll!7c9106eb()
>> >> >> >
>> >> >> >
>> >> >> >At 2006/03/16 08:13 PM, [EMAIL PROTECTED] wrote:
>> >> >> >>Hmm this one's seemingly identical to the last one.
>> >> >> >>
>> >> >> >>>       vphysics.dll!260a2426()
>> >> >> >>        vphysics.dll!260d3eae()
>> >> >> >>        vphysics.dll!2608af8e()
>> >> >> >>        vphysics.dll!2608b01b()
>> >> >> >>        vphysics.dll!260a2697()
>> >> >> >>        vphysics.dll!260aac2b()
>> >> >> >>        vphysics.dll!2609cd5b()
>> >> >> >>        server.dll!221a22cc()
>> >> >> >>        vphysics.dll!2609cae9()
>> >> >> >>        vphysics.dll!260967d8()
>> >> >> >>        vphysics.dll!2601d878()
>> >> >> >>        server.dll!22196475()
>> >> >> >>        server.dll!22194661()
>> >> >> >>        server.dll!221946c0()
>> >> >> >>        server.dll!22156317()
>> >> >> >>        server.dll!22156292()
>> >> >> >>        server.dll!2213d340()
>> >> >> >>        engine.dll!0da9e42f()
>> >> >> >>        engine.dll!0daa0691()
>> >> >> >>        engine.dll!0da9b0e7()
>> >> >> >>        engine.dll!0da9cc75()
>> >> >> >>        engine.dll!0da03cd7()
>> >> >> >>        engine.dll!0da04376()
>> >> >> >>        engine.dll!0da0f025()
>> >> >> >>        engine.dll!0da0f112()
>> >> >> >>        user32.dll!77d496b8()
>> >> >> >>        engine.dll!0da0f1af()
>> >> >> >>        engine.dll!0daacefc()
>> >> >> >>        engine.dll!0daac4ed()
>> >> >> >>        dedicated.dll!1000c084()
>> >> >> >>        engine.dll!0daacd4e()
>> >> >> >>        engine.dll!0daac48b()
>> >> >> >>        dedicated.dll!1000c535()
>> >> >> >>        dedicated.dll!1000c553()
>> >> >> >>        materialsystem.dll!00cd0dae()
>> >> >> >>        materialsystem.dll!00cd0f38()
>> >> >> >>        materialsystem.dll!00cd0dae()
>> >> >> >>        materialsystem.dll!00cd0f05()
>> >> >> >>        materialsystem.dll!00cd7f64()
>> >> >> >>        materialsystem.dll!00cd9502()
>> >> >> >>        tier0.dll!0087299f()
>> >> >> >>        materialsystem.dll!00cda349()
>> >> >> >>        tier0.dll!008764b5()
>> >> >> >>        tier0.dll!0087105a()
>> >> >> >>        tier0.dll!008731d0()
>> >> >> >>        tier0.dll!008738de()
>> >> >> >>        datacache.dll!00e7daa2()
>> >> >> >>        datacache.dll!00e7e08e()
>> >> >> >>        datacache.dll!00e733ae()
>> >> >> >>        datacache.dll!00e73e6b()
>> >> >> >>        engine.dll!0db556b8()
>> >> >> >>        engine.dll!0db552dc()
>> >> >> >>        engine.dll!0d9adc0d()
>> >> >> >>        dedicated.dll!10021d0b()
>> >> >> >>        dedicated.dll!10022c00()
>> >> >> >>        dedicated.dll!10022c00()
>> >> >> >>        dedicated.dll!1000c7f7()
>> >> >> >>        ntdll.dll!7c9106eb()
>> >> >> >>
>> >> >> >>
>> >> >> >>At 2006/03/12 02:49 PM, [EMAIL PROTECTED] wrote:
>> >> >> >>>Well I see the vphysics crasher is alive and well after the srcds 
>> >> >> >>>update last week.
>> >> >> >>>
>> >> >> >>>>       vphysics.dll!260a2426()
>> >> >> >>>        vphysics.dll!260d3eae()
>> >> >> >>>        vphysics.dll!2608af8e()
>> >> >> >>>        vphysics.dll!2608b01b()
>> >> >> >>>        vphysics.dll!260a2697()
>> >> >> >>>        vphysics.dll!260aac2b()
>> >> >> >>>        vphysics.dll!2609cd5b()
>> >> >> >>>        vphysics.dll!2609cae9()
>> >> >> >>>        vphysics.dll!260967d8()
>> >> >> >>>        vphysics.dll!2601d878()
>> >> >> >>>        server.dll!22196475()
>> >> >> >>>        server.dll!22194661()
>> >> >> >>>        server.dll!221946c0()
>> >> >> >>>        server.dll!22156317()
>> >> >> >>>        server.dll!22156292()
>> >> >> >>>        server.dll!2213d340()
>> >> >> >>>        engine.dll!0da9e42f()
>> >> >> >>>        engine.dll!0daa0691()
>> >> >> >>>        engine.dll!0da9b0e7()
>> >> >> >>>        engine.dll!0da9cc75()
>> >> >> >>>        engine.dll!0da03cd7()
>> >> >> >>>        engine.dll!0da04376()
>> >> >> >>>        engine.dll!0da0f025()
>> >> >> >>>        engine.dll!0da0f112()
>> >> >> >>>        user32.dll!77d496b8()
>> >> >> >>>        engine.dll!0da0f1af()
>> >> >> >>>        engine.dll!0daacefc()
>> >> >> >>>        engine.dll!0daac4ed()
>> >> >> >>>        dedicated.dll!1000c084()
>> >> >> >>>        engine.dll!0daacd4e()
>> >> >> >>>        engine.dll!0daac48b()
>> >> >> >>>        dedicated.dll!1000c535()
>> >> >> >>>        dedicated.dll!1000c553()
>> >> >> >>>        materialsystem.dll!00cd0dae()
>> >> >> >>>        materialsystem.dll!00cd0f38()
>> >> >> >>>        materialsystem.dll!00cd0dae()
>> >> >> >>>        materialsystem.dll!00cd0f05()
>> >> >> >>>        materialsystem.dll!00cd7f64()
>> >> >> >>>        materialsystem.dll!00cd9502()
>> >> >> >>>        tier0.dll!0087299f()
>> >> >> >>>        materialsystem.dll!00cda349()
>> >> >> >>>        tier0.dll!008764b5()
>> >> >> >>>        tier0.dll!0087105a()
>> >> >> >>>        tier0.dll!008731d0()
>> >> >> >>>        tier0.dll!008738de()
>> >> >> >>>        datacache.dll!00e7daa2()
>> >> >> >>>        datacache.dll!00e7e08e()
>> >> >> >>>        datacache.dll!00e733ae()
>> >> >> >>>        datacache.dll!00e73e6b()
>> >> >> >>>        engine.dll!0db556b8()
>> >> >> >>>        engine.dll!0db552dc()
>> >> >> >>>        engine.dll!0d9adc0d()
>> >> >> >>>        dedicated.dll!10021d0b()
>> >> >> >>>        dedicated.dll!10022c00()
>> >> >> >>>        dedicated.dll!10022c00()
>> >> >> >>>        dedicated.dll!1000c7f7()
>> >> >> >>>        ntdll.dll!7c9106eb()
>> >> >> >>>
>> >> >> >>>
>> >> >> >>>At 2006/03/07 07:38 PM, [EMAIL PROTECTED] wrote:
>> >> >> >>>>Is there another resource that might be able to explain the recent 
>> >> >> >>>>vphysics change in particular, or shed light on HL2's vphysics bug 
>> >> >> >>>>in general?
>> >> >> >>>>
>> >> >> >>>>At 2006/03/05 01:28 PM, [EMAIL PROTECTED] wrote:
>> >> >> >>>>>It's worth noting that whatever the change was, it primarily 
>> >> >> >>>>>appears to have gotten worse on linux.  Although strangely 
>> >> >> >>>>>vphysics.so crashers have, if anything, gotten more rare.
>> >> >> >>>>>
>> >> >> >>>>>The behavior of the bug has not changed much on Win32 it seems.  
>> >> >> >>>>>Though again may vphysics.dll crashers have gotten more rare.
>> >> >> >>>>>
>> >> >> >>>>>At 2006/03/04 12:23 AM, [EMAIL PROTECTED] wrote:
>> >> >> >>>>>>Well, the mid Dec one is it then.  I know I didn't update my 
>> >> >> >>>>>>server between Thanksgiving and New Years, and the others server 
>> >> >> >>>>>>hosts I know probably didn't either.  The symptoms are the same 
>> >> >> >>>>>>as the same as always, but the repro time frame seems to have 
>> >> >> >>>>>>changed like I said.
>> >> >> >>>>>>
>> >> >> >>>>>>Does anyone know what happened in the Dec update?
>> >> >> >>>>>>
>> >> >> >>>>>>
>> >> >> >>>>>>At 2006/03/03 09:46 PM, Alfred Reynolds wrote:
>> >> >> >>>>>>>Oh, and I should add that the only vphysics change in the srcds 
>> >> >> >>>>>>>beta is
>> >> >> >>>>>>>a save game fix for springs (initializing a member variable 
>> >> >> >>>>>>>properly on
>> >> >> >>>>>>>construction).
>> >> >> >>>>>>>
>> >> >> >>>>>>>- Alfred
>> >> >> >>>>>>>
>> >> >> >>>>>>>Alfred Reynolds wrote:
>> >> >> >>>>>>>> There hasn't been a srcds update since mid Dec 2005. We have 
>> >> >> >>>>>>>> a beta
>> >> >> >>>>>>>> update in testing now, do you mean that one perhaps?
>> >> >> >>>>>>>>
>> >> >> >>>>>>>> - Alfred
>> >> >> >>>>>>>>
>> >> >> >>>>>>>> [EMAIL PROTECTED] wrote:
>> >> >> >>>>>>>>> I'm getting reports that the latest srcds steam update has 
>> >> >> >>>>>>>>> increased
>> >> >> >>>>>>>>> the amount of vphysics bugs.
>> >> >> >>>>>>>>>
>> >> >> >>>>>>>>> I'm fairly certain now there was a vphysics change. Does 
>> >> >> >>>>>>>>> anyone know
>> >> >> >>>>>>>>> when the last one occured? It apparently has introduced more 
>> >> >> >>>>>>>>> bugs in
>> >> >> >>>>>>>>> the srcds core.
>> >> >> >>>>>>>>>
>> >> >> >>>>>>>>> My vphysics.so is dated Feb 18 22:26 but I'm not certain if 
>> >> >> >>>>>>>>> that's
>> >> >> >>>>>>>>> the compile time, or the install time.
>> >> >> >>>>>
>> >> >> >>>>>_______________________________________________
>> >> >> >>>>>To unsubscribe, edit your list preferences, or view the list 
>> >> >> >>>>>archives, please visit:
>> >> >> >>>>>http://list.valvesoftware.com/mailman/listinfo/hlcoders
>> >> >> >>>>
>> >> >> >>>>_______________________________________________
>> >> >> >>>>To unsubscribe, edit your list preferences, or view the list 
>> >> >> >>>>archives, please visit:
>> >> >> >>>>http://list.valvesoftware.com/mailman/listinfo/hlcoders
>> >> >> >>>
>> >> >> >>>_______________________________________________
>> >> >> >>>To unsubscribe, edit your list preferences, or view the list 
>> >> >> >>>archives, please visit:
>> >> >> >>>http://list.valvesoftware.com/mailman/listinfo/hlcoders
>> >> >> >>
>> >> >> >>_______________________________________________
>> >> >> >>To unsubscribe, edit your list preferences, or view the list 
>> >> >> >>archives, please visit:
>> >> >> >>http://list.valvesoftware.com/mailman/listinfo/hlcoders
>> >> >> >
>> >> >> >_______________________________________________
>> >> >> >To unsubscribe, edit your list preferences, or view the list 
>> >> >> >archives, please visit:
>> >> >> >http://list.valvesoftware.com/mailman/listinfo/hlcoders
>> >> >>
>> >> >> _______________________________________________
>> >> >> To unsubscribe, edit your list preferences, or view the list archives, 
>> >> >> please visit:
>> >> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>> >> >>
>> >> >>
>> >> >
>> >> >_______________________________________________
>> >> >To unsubscribe, edit your list preferences, or view the list archives, 
>> >> >please visit:
>> >> >http://list.valvesoftware.com/mailman/listinfo/hlcoders
>> >>
>> >> _______________________________________________
>> >> To unsubscribe, edit your list preferences, or view the list archives, 
>> >> please visit:
>> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>> >>
>> >>
>> >
>> >_______________________________________________
>> >To unsubscribe, edit your list preferences, or view the list archives, 
>> >please visit:
>> >http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives, 
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>
>>
>
>_______________________________________________
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