-- [ Picked text/plain from multipart/alternative ] uhh, It isn't like tha ti don't think, I think it has a huge trigger_hurt all over the map (except in the building) and the damage is set there.
On 4/9/06, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: > > What C++ class entity is the dm_runoff nuke damage stored in? Ie, how > would I go about correcting the damage to be more for a mod where the > standard amount is rather puny? > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

