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uhh, It isn't like tha ti don't think, I think it has a huge trigger_hurt
all over the map (except in the building) and the damage is set there.

On 4/9/06, [EMAIL PROTECTED] <[EMAIL PROTECTED]>
wrote:
>
> What C++ class entity is the dm_runoff nuke damage stored in?  Ie, how
> would I go about correcting the damage to be more for a mod where the
> standard amount is rather puny?
>
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