Hmm I don't see a trigger_hurt being spawned on map startup.

At 2006/04/09 11:59 PM, Michael Kramer wrote:
>--
>[ Picked text/plain from multipart/alternative ]
>uhh, It isn't like tha ti don't think, I think it has a huge trigger_hurt
>all over the map (except in the building) and the damage is set there.
>
>On 4/9/06, [EMAIL PROTECTED] <[EMAIL PROTECTED]>
>wrote:
>>
>> What C++ class entity is the dm_runoff nuke damage stored in?  Ie, how
>> would I go about correcting the damage to be more for a mod where the
>> standard amount is rather puny?
>>
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