Hmm I don't see a trigger_hurt being spawned on map startup. At 2006/04/09 11:59 PM, Michael Kramer wrote: >-- >[ Picked text/plain from multipart/alternative ] >uhh, It isn't like tha ti don't think, I think it has a huge trigger_hurt >all over the map (except in the building) and the damage is set there. > >On 4/9/06, [EMAIL PROTECTED] <[EMAIL PROTECTED]> >wrote: >> >> What C++ class entity is the dm_runoff nuke damage stored in? Ie, how >> would I go about correcting the damage to be more for a mod where the >> standard amount is rather puny? >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >-- > >_______________________________________________ >To unsubscribe, edit your list preferences, or view the list archives, please >visit: >http://list.valvesoftware.com/mailman/listinfo/hlcoders
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