So how do I track down where the crash is :\ ? > -----Original Message----- > From: [EMAIL PROTECTED] [mailto:hlcoders- > [EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] > Sent: 19 April 2006 04:52 > To: [email protected] > Subject: RE: [hlcoders] Strange crash backtrace. > > It could've had more callbacks along the way. > > At 2006/04/18 10:25 PM, Jay C. wrote: > >But inside that function, which is GameFrame, nothing else is called in > this > >chain. > > > >> -----Original Message----- > >> From: [EMAIL PROTECTED] [mailto:hlcoders- > >> [EMAIL PROTECTED] On Behalf Of > [EMAIL PROTECTED] > >> Sent: 19 April 2006 04:09 > >> To: [email protected] > >> Subject: RE: [hlcoders] Strange crash backtrace. > >> > >> Yes it does - #23 > >> > >> At 2006/04/18 09:57 PM, Jay C. wrote: > >> >GoreMod doesn't call or hook anything in that trace :\ > >> > > >> >> -----Original Message----- > >> >> From: [EMAIL PROTECTED] [mailto:hlcoders- > >> >> [EMAIL PROTECTED] On Behalf Of Benjamin Davison > >> >> Sent: 19 April 2006 00:20 > >> >> To: [email protected] > >> >> Subject: Re: [hlcoders] Strange crash backtrace. > >> >> > >> >> -- > >> >> [ Picked text/plain from multipart/alternative ] > >> >> Could be goremod? > >> >> > >> >> > >> >> > >> >> On 4/18/06, Jay C. <[EMAIL PROTECTED]> wrote: > >> >> > > >> >> > This is about the third time this has happened. > >> >> > It takes about two days to happen, always the same trace and I > have > >> no > >> >> > idea > >> >> > what could be causing it. > >> >> > Anyone ever come across this before? > >> >> > > >> >> > - Jason Croghan > >> >> > > >> >> > #0 0x0556e93c in VectorTransform () from > >> >> > /home/rd/cstrike//bin/server_i486.so > >> >> > #1 0x05559175 in TraceToStudio () from > >> >> > /home/rd/cstrike//bin/server_i486.so > >> >> > #2 0x0530558e in CBaseAnimating::TestHitboxes () > >> >> > from /home/rd/cstrike//bin/server_i486.so > >> >> > #3 0x0516f4bd in CCollisionProperty::TestHitboxes () > >> >> > from /home/rd/cstrike//bin/server_i486.so > >> >> > #4 0x00e78c4c in CEngineTrace::ClipRayToHitboxes () > >> >> > from /home/rd/bin/engine_i486.so > >> >> > #5 0x00e79839 in CEngineTrace::ClipRayToCollideable () > >> >> > from /home/rd/bin/engine_i486.so > >> >> > #6 0x00e79fed in CEngineTrace::TraceRay () from > >> >> > /home/rd/bin/engine_i486.so > >> >> > #7 0x055a18da in CCSPlayer::FireBullet () > >> >> > from /home/rd/cstrike//bin/server_i486.so > >> >> > #8 0x055a8b3f in FX_FireBullets () from > >> >> > /home/rd/cstrike//bin/server_i486.so > >> >> > #9 0x055b692f in CWeaponCSBaseGun::CSBaseGunFire () > >> >> > from /home/rd/cstrike//bin/server_i486.so > >> >> > #10 0x055c5a16 in CWeaponP90::P90Fire () > >> >> > from /home/rd/cstrike//bin/server_i486.so > >> >> > #11 0x055c5bf1 in CWeaponP90::PrimaryAttack () > >> >> > from /home/rd/cstrike//bin/server_i486.so > >> >> > #12 0x055b5330 in CWeaponCSBase::ItemPostFrame () > >> >> > from /home/rd/cstrike//bin/server_i486.so > >> >> > #13 0x051427fb in CBasePlayer::ItemPostFrame () > >> >> > from /home/rd/cstrike//bin/server_i486.so > >> >> > #14 0x0547bcba in CBasePlayer::PostThink () > >> >> > from /home/rd/cstrike//bin/server_i486.so > >> >> > #15 0x055d9a52 in CCSPlayer::PostThink () > >> >> > from /home/rd/cstrike//bin/server_i486.so > >> >> > #16 0x0547f240 in CPlayerMove::RunCommand () > >> >> > from /home/rd/cstrike//bin/server_i486.so > >> >> > #17 0x05469731 in CBasePlayer::PlayerRunCommand () > >> >> > from /home/rd/cstrike//bin/server_i486.so > >> >> > #18 0x055d00dd in CCSPlayer::PlayerRunCommand () > >> >> > from /home/rd/cstrike//bin/server_i486.so > >> >> > #19 0x05475e4c in CBasePlayer::PhysicsSimulate () > >> >> > from /home/rd/cstrike//bin/server_i486.so > >> >> > #20 0x05450bdb in Physics_SimulateEntity () > >> >> > from /home/rd/cstrike//bin/server_i486.so > >> >> > #21 0x05450ed8 in Physics_RunThinkFunctions () > >> >> > from /home/rd/cstrike//bin/server_i486.so > >> >> > #22 0x053bdf32 in CServerGameDLL::GameFrame () > >> >> > from /home/rd/cstrike//bin/server_i486.so > >> >> > #23 0x00702e79 in > __SourceHook_FHCls_IServerGameDLLGameFrame0::Func > >> () > >> >> > from /home/rd/cstrike/addons/goremod/bin/goremod_mm_i486.so > >> >> > #24 0x00eca55a in SV_Frame () from /home/rd/bin/engine_i486.so > >> >> > #26 0x00e7f2c5 in _Host_RunFrame () from > /home/rd/bin/engine_i486.so > >> >> > #27 0x00e7f62d in Host_RunFrame () from > /home/rd/bin/engine_i486.so > >> >> > #28 0x00e87d0c in CHostState::State_Run () from > >> >> > /home/rd/bin/engine_i486.so > >> >> > #29 0x00e87fb0 in CHostState::FrameUpdate () from > >> >> > /home/rd/bin/engine_i486.so > >> >> > #30 0x00e880f7 in HostState_Frame () from > /home/rd/bin/engine_i486.so > >> >> > #31 0x00ed86e9 in CEngine::Frame () from > /home/rd/bin/engine_i486.so > >> >> > #32 0x00ed7cfe in CDedicatedServerAPI::RunFrame () > >> >> > from /home/rd/bin/engine_i486.so > >> >> > #33 0x002f7c62 in RunServer () from bin/dedicated_i486.so > >> >> > #34 0x002f7ee5 in CDedicatedAppSystemGroup::Main () from > >> >> > bin/dedicated_i486.so > >> >> > #35 0x00335532 in CAppSystemGroup::Run () from > bin/dedicated_i486.so > >> >> > #36 0x00335532 in CAppSystemGroup::Run () from > bin/dedicated_i486.so > >> >> > #37 0x002f82df in main () from bin/dedicated_i486.so > >> >> > #38 0x0804902d in main () > >> >> > > >> >> > > >> >> > _______________________________________________ > >> >> > To unsubscribe, edit your list preferences, or view the list > >> archives, > >> >> > please visit: > >> >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> >> > > >> >> > > >> >> > >> >> > >> >> -- > >> >> - Benjamin Davison > >> >> -- > >> >> > >> >> _______________________________________________ > >> >> To unsubscribe, edit your list preferences, or view the list > archives, > >> >> please visit: > >> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> >> > >> > > >> > > >> > > >> >_______________________________________________ > >> >To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> >http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > > > > > > > >_______________________________________________ > >To unsubscribe, edit your list preferences, or view the list archives, > please visit: > >http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders >
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