So how do I track down where the crash is :\ ?

> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:hlcoders-
> [EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED]
> Sent: 19 April 2006 04:52
> To: [email protected]
> Subject: RE: [hlcoders] Strange crash backtrace.
>
> It could've had more callbacks along the way.
>
> At 2006/04/18 10:25 PM, Jay C. wrote:
> >But inside that function, which is GameFrame, nothing else is called in
> this
> >chain.
> >
> >> -----Original Message-----
> >> From: [EMAIL PROTECTED] [mailto:hlcoders-
> >> [EMAIL PROTECTED] On Behalf Of
> [EMAIL PROTECTED]
> >> Sent: 19 April 2006 04:09
> >> To: [email protected]
> >> Subject: RE: [hlcoders] Strange crash backtrace.
> >>
> >> Yes it does - #23
> >>
> >> At 2006/04/18 09:57 PM, Jay C. wrote:
> >> >GoreMod doesn't call or hook anything in that trace :\
> >> >
> >> >> -----Original Message-----
> >> >> From: [EMAIL PROTECTED] [mailto:hlcoders-
> >> >> [EMAIL PROTECTED] On Behalf Of Benjamin Davison
> >> >> Sent: 19 April 2006 00:20
> >> >> To: [email protected]
> >> >> Subject: Re: [hlcoders] Strange crash backtrace.
> >> >>
> >> >> --
> >> >> [ Picked text/plain from multipart/alternative ]
> >> >> Could be goremod?
> >> >>
> >> >>
> >> >>
> >> >> On 4/18/06, Jay C. <[EMAIL PROTECTED]> wrote:
> >> >> >
> >> >> > This is about the third time this has happened.
> >> >> > It takes about two days to happen, always the same trace and I
> have
> >> no
> >> >> > idea
> >> >> > what could be causing it.
> >> >> > Anyone ever come across this before?
> >> >> >
> >> >> > - Jason Croghan
> >> >> >
> >> >> > #0  0x0556e93c in VectorTransform () from
> >> >> > /home/rd/cstrike//bin/server_i486.so
> >> >> > #1  0x05559175 in TraceToStudio () from
> >> >> > /home/rd/cstrike//bin/server_i486.so
> >> >> > #2  0x0530558e in CBaseAnimating::TestHitboxes ()
> >> >> >    from /home/rd/cstrike//bin/server_i486.so
> >> >> > #3  0x0516f4bd in CCollisionProperty::TestHitboxes ()
> >> >> >    from /home/rd/cstrike//bin/server_i486.so
> >> >> > #4  0x00e78c4c in CEngineTrace::ClipRayToHitboxes ()
> >> >> >    from /home/rd/bin/engine_i486.so
> >> >> > #5  0x00e79839 in CEngineTrace::ClipRayToCollideable ()
> >> >> >    from /home/rd/bin/engine_i486.so
> >> >> > #6  0x00e79fed in CEngineTrace::TraceRay () from
> >> >> > /home/rd/bin/engine_i486.so
> >> >> > #7  0x055a18da in CCSPlayer::FireBullet ()
> >> >> >    from /home/rd/cstrike//bin/server_i486.so
> >> >> > #8  0x055a8b3f in FX_FireBullets () from
> >> >> > /home/rd/cstrike//bin/server_i486.so
> >> >> > #9  0x055b692f in CWeaponCSBaseGun::CSBaseGunFire ()
> >> >> >    from /home/rd/cstrike//bin/server_i486.so
> >> >> > #10 0x055c5a16 in CWeaponP90::P90Fire ()
> >> >> >    from /home/rd/cstrike//bin/server_i486.so
> >> >> > #11 0x055c5bf1 in CWeaponP90::PrimaryAttack ()
> >> >> >    from /home/rd/cstrike//bin/server_i486.so
> >> >> > #12 0x055b5330 in CWeaponCSBase::ItemPostFrame ()
> >> >> >    from /home/rd/cstrike//bin/server_i486.so
> >> >> > #13 0x051427fb in CBasePlayer::ItemPostFrame ()
> >> >> >    from /home/rd/cstrike//bin/server_i486.so
> >> >> > #14 0x0547bcba in CBasePlayer::PostThink ()
> >> >> >    from /home/rd/cstrike//bin/server_i486.so
> >> >> > #15 0x055d9a52 in CCSPlayer::PostThink ()
> >> >> >    from /home/rd/cstrike//bin/server_i486.so
> >> >> > #16 0x0547f240 in CPlayerMove::RunCommand ()
> >> >> >    from /home/rd/cstrike//bin/server_i486.so
> >> >> > #17 0x05469731 in CBasePlayer::PlayerRunCommand ()
> >> >> >    from /home/rd/cstrike//bin/server_i486.so
> >> >> > #18 0x055d00dd in CCSPlayer::PlayerRunCommand ()
> >> >> >    from /home/rd/cstrike//bin/server_i486.so
> >> >> > #19 0x05475e4c in CBasePlayer::PhysicsSimulate ()
> >> >> >    from /home/rd/cstrike//bin/server_i486.so
> >> >> > #20 0x05450bdb in Physics_SimulateEntity ()
> >> >> >    from /home/rd/cstrike//bin/server_i486.so
> >> >> > #21 0x05450ed8 in Physics_RunThinkFunctions ()
> >> >> >    from /home/rd/cstrike//bin/server_i486.so
> >> >> > #22 0x053bdf32 in CServerGameDLL::GameFrame ()
> >> >> >    from /home/rd/cstrike//bin/server_i486.so
> >> >> > #23 0x00702e79 in
> __SourceHook_FHCls_IServerGameDLLGameFrame0::Func
> >> ()
> >> >> >    from /home/rd/cstrike/addons/goremod/bin/goremod_mm_i486.so
> >> >> > #24 0x00eca55a in SV_Frame () from /home/rd/bin/engine_i486.so
> >> >> > #26 0x00e7f2c5 in _Host_RunFrame () from
> /home/rd/bin/engine_i486.so
> >> >> > #27 0x00e7f62d in Host_RunFrame () from
> /home/rd/bin/engine_i486.so
> >> >> > #28 0x00e87d0c in CHostState::State_Run () from
> >> >> > /home/rd/bin/engine_i486.so
> >> >> > #29 0x00e87fb0 in CHostState::FrameUpdate () from
> >> >> > /home/rd/bin/engine_i486.so
> >> >> > #30 0x00e880f7 in HostState_Frame () from
> /home/rd/bin/engine_i486.so
> >> >> > #31 0x00ed86e9 in CEngine::Frame () from
> /home/rd/bin/engine_i486.so
> >> >> > #32 0x00ed7cfe in CDedicatedServerAPI::RunFrame ()
> >> >> >    from /home/rd/bin/engine_i486.so
> >> >> > #33 0x002f7c62 in RunServer () from bin/dedicated_i486.so
> >> >> > #34 0x002f7ee5 in CDedicatedAppSystemGroup::Main () from
> >> >> > bin/dedicated_i486.so
> >> >> > #35 0x00335532 in CAppSystemGroup::Run () from
> bin/dedicated_i486.so
> >> >> > #36 0x00335532 in CAppSystemGroup::Run () from
> bin/dedicated_i486.so
> >> >> > #37 0x002f82df in main () from bin/dedicated_i486.so
> >> >> > #38 0x0804902d in main ()
> >> >> >
> >> >> >
> >> >> > _______________________________________________
> >> >> > To unsubscribe, edit your list preferences, or view the list
> >> archives,
> >> >> > please visit:
> >> >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >> >> >
> >> >> >
> >> >>
> >> >>
> >> >> --
> >> >> - Benjamin Davison
> >> >> --
> >> >>
> >> >> _______________________________________________
> >> >> To unsubscribe, edit your list preferences, or view the list
> archives,
> >> >> please visit:
> >> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >> >>
> >> >
> >> >
> >> >
> >> >_______________________________________________
> >> >To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> >http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>
> >
> >
> >
> >_______________________________________________
> >To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> >http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>



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