Its using cstrike, sourccemm, goremod and zombiemod and it's using two of ZombieHorde's models for most of the players. So the model is most likely the problem? Ill go read up on what you said, thanks for your help Jay. - Jay
> -----Original Message----- > From: [EMAIL PROTECTED] [mailto:hlcoders- > [EMAIL PROTECTED] On Behalf Of Jay Stelly > Sent: 19 April 2006 16:27 > To: [email protected] > Subject: RE: [hlcoders] Strange crash backtrace. > > Given the callstack you posted, I only see one likely option. The crash > is most likely happening inside ClipRayToHitbox because of a bad bone > matrix pointer. > So most likely, you're not getting a valid bone cache. You've either > got a NULL for a matrix that shouldn't or a hitbox referencing an out of > range bone or something like that. Is this running Valve's cstrike DLLs > with the default player models (on the server, not the clients)? > > > > -----Original Message----- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of Jay C. > > Sent: Tuesday, April 18, 2006 10:57 PM > > To: [email protected] > > Subject: RE: [hlcoders] Strange crash backtrace. > > > > So how do I track down where the crash is :\ ? > > > > > -----Original Message----- > > > From: [EMAIL PROTECTED] [mailto:hlcoders- > > > [EMAIL PROTECTED] On Behalf Of > > > [EMAIL PROTECTED] > > > Sent: 19 April 2006 04:52 > > > To: [email protected] > > > Subject: RE: [hlcoders] Strange crash backtrace. > > > > > > It could've had more callbacks along the way. > > > > > > At 2006/04/18 10:25 PM, Jay C. wrote: > > > >But inside that function, which is GameFrame, nothing else > > is called > > > >in > > > this > > > >chain. > > > > > > > >> -----Original Message----- > > > >> From: [EMAIL PROTECTED] [mailto:hlcoders- > > > >> [EMAIL PROTECTED] On Behalf Of > > > [EMAIL PROTECTED] > > > >> Sent: 19 April 2006 04:09 > > > >> To: [email protected] > > > >> Subject: RE: [hlcoders] Strange crash backtrace. > > > >> > > > >> Yes it does - #23 > > > >> > > > >> At 2006/04/18 09:57 PM, Jay C. wrote: > > > >> >GoreMod doesn't call or hook anything in that trace :\ > > > >> > > > > >> >> -----Original Message----- > > > >> >> From: [EMAIL PROTECTED] [mailto:hlcoders- > > > >> >> [EMAIL PROTECTED] On Behalf Of Benjamin Davison > > > >> >> Sent: 19 April 2006 00:20 > > > >> >> To: [email protected] > > > >> >> Subject: Re: [hlcoders] Strange crash backtrace. > > > >> >> > > > >> >> -- > > > >> >> [ Picked text/plain from multipart/alternative ] Could be > > > >> >> goremod? > > > >> >> > > > >> >> > > > >> >> > > > >> >> On 4/18/06, Jay C. <[EMAIL PROTECTED]> wrote: > > > >> >> > > > > >> >> > This is about the third time this has happened. > > > >> >> > It takes about two days to happen, always the same > > trace and I > > > have > > > >> no > > > >> >> > idea > > > >> >> > what could be causing it. > > > >> >> > Anyone ever come across this before? > > > >> >> > > > > >> >> > - Jason Croghan > > > >> >> > > > > >> >> > #0 0x0556e93c in VectorTransform () from > > > >> >> > /home/rd/cstrike//bin/server_i486.so > > > >> >> > #1 0x05559175 in TraceToStudio () from > > > >> >> > /home/rd/cstrike//bin/server_i486.so > > > >> >> > #2 0x0530558e in CBaseAnimating::TestHitboxes () > > > >> >> > from /home/rd/cstrike//bin/server_i486.so > > > >> >> > #3 0x0516f4bd in CCollisionProperty::TestHitboxes () > > > >> >> > from /home/rd/cstrike//bin/server_i486.so > > > >> >> > #4 0x00e78c4c in CEngineTrace::ClipRayToHitboxes () > > > >> >> > from /home/rd/bin/engine_i486.so > > > >> >> > #5 0x00e79839 in CEngineTrace::ClipRayToCollideable () > > > >> >> > from /home/rd/bin/engine_i486.so > > > >> >> > #6 0x00e79fed in CEngineTrace::TraceRay () from > > > >> >> > /home/rd/bin/engine_i486.so > > > >> >> > #7 0x055a18da in CCSPlayer::FireBullet () > > > >> >> > from /home/rd/cstrike//bin/server_i486.so > > > >> >> > #8 0x055a8b3f in FX_FireBullets () from > > > >> >> > /home/rd/cstrike//bin/server_i486.so > > > >> >> > #9 0x055b692f in CWeaponCSBaseGun::CSBaseGunFire () > > > >> >> > from /home/rd/cstrike//bin/server_i486.so > > > >> >> > #10 0x055c5a16 in CWeaponP90::P90Fire () > > > >> >> > from /home/rd/cstrike//bin/server_i486.so > > > >> >> > #11 0x055c5bf1 in CWeaponP90::PrimaryAttack () > > > >> >> > from /home/rd/cstrike//bin/server_i486.so > > > >> >> > #12 0x055b5330 in CWeaponCSBase::ItemPostFrame () > > > >> >> > from /home/rd/cstrike//bin/server_i486.so > > > >> >> > #13 0x051427fb in CBasePlayer::ItemPostFrame () > > > >> >> > from /home/rd/cstrike//bin/server_i486.so > > > >> >> > #14 0x0547bcba in CBasePlayer::PostThink () > > > >> >> > from /home/rd/cstrike//bin/server_i486.so > > > >> >> > #15 0x055d9a52 in CCSPlayer::PostThink () > > > >> >> > from /home/rd/cstrike//bin/server_i486.so > > > >> >> > #16 0x0547f240 in CPlayerMove::RunCommand () > > > >> >> > from /home/rd/cstrike//bin/server_i486.so > > > >> >> > #17 0x05469731 in CBasePlayer::PlayerRunCommand () > > > >> >> > from /home/rd/cstrike//bin/server_i486.so > > > >> >> > #18 0x055d00dd in CCSPlayer::PlayerRunCommand () > > > >> >> > from /home/rd/cstrike//bin/server_i486.so > > > >> >> > #19 0x05475e4c in CBasePlayer::PhysicsSimulate () > > > >> >> > from /home/rd/cstrike//bin/server_i486.so > > > >> >> > #20 0x05450bdb in Physics_SimulateEntity () > > > >> >> > from /home/rd/cstrike//bin/server_i486.so > > > >> >> > #21 0x05450ed8 in Physics_RunThinkFunctions () > > > >> >> > from /home/rd/cstrike//bin/server_i486.so > > > >> >> > #22 0x053bdf32 in CServerGameDLL::GameFrame () > > > >> >> > from /home/rd/cstrike//bin/server_i486.so > > > >> >> > #23 0x00702e79 in > > > __SourceHook_FHCls_IServerGameDLLGameFrame0::Func > > > >> () > > > >> >> > from > > /home/rd/cstrike/addons/goremod/bin/goremod_mm_i486.so > > > >> >> > #24 0x00eca55a in SV_Frame () from > > /home/rd/bin/engine_i486.so > > > >> >> > #26 0x00e7f2c5 in _Host_RunFrame () from > > > /home/rd/bin/engine_i486.so > > > >> >> > #27 0x00e7f62d in Host_RunFrame () from > > > /home/rd/bin/engine_i486.so > > > >> >> > #28 0x00e87d0c in CHostState::State_Run () from > > > >> >> > /home/rd/bin/engine_i486.so > > > >> >> > #29 0x00e87fb0 in CHostState::FrameUpdate () from > > > >> >> > /home/rd/bin/engine_i486.so #30 0x00e880f7 in > > HostState_Frame > > > >> >> > () from > > > /home/rd/bin/engine_i486.so > > > >> >> > #31 0x00ed86e9 in CEngine::Frame () from > > > /home/rd/bin/engine_i486.so > > > >> >> > #32 0x00ed7cfe in CDedicatedServerAPI::RunFrame () > > > >> >> > from /home/rd/bin/engine_i486.so > > > >> >> > #33 0x002f7c62 in RunServer () from bin/dedicated_i486.so > > > >> >> > #34 0x002f7ee5 in CDedicatedAppSystemGroup::Main () from > > > >> >> > bin/dedicated_i486.so > > > >> >> > #35 0x00335532 in CAppSystemGroup::Run () from > > > bin/dedicated_i486.so > > > >> >> > #36 0x00335532 in CAppSystemGroup::Run () from > > > bin/dedicated_i486.so > > > >> >> > #37 0x002f82df in main () from bin/dedicated_i486.so > > > >> >> > #38 0x0804902d in main () > > > >> >> > > > > >> >> > > > > >> >> > _______________________________________________ > > > >> >> > To unsubscribe, edit your list preferences, or view the list > > > >> archives, > > > >> >> > please visit: > > > >> >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > >> >> > > > > >> >> > > > > >> >> > > > >> >> > > > >> >> -- > > > >> >> - Benjamin Davison > > > >> >> -- > > > >> >> > > > >> >> _______________________________________________ > > > >> >> To unsubscribe, edit your list preferences, or view the list > > > archives, > > > >> >> please visit: > > > >> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > >> >> > > > >> > > > > >> > > > > >> > > > > >> >_______________________________________________ > > > >> >To unsubscribe, edit your list preferences, or view the list > > > >> >archives, > > > >> please visit: > > > >> >http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > >> > > > >> _______________________________________________ > > > >> To unsubscribe, edit your list preferences, or view the list > > > >> archives, please visit: > > > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > >> > > > > > > > > > > > > > > > >_______________________________________________ > > > >To unsubscribe, edit your list preferences, or view the list > > > >archives, > > > please visit: > > > >http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the > > list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list > > archives, please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

