Given the callstack you posted, I only see one likely option. The crash is most likely happening inside ClipRayToHitbox because of a bad bone matrix pointer. So most likely, you're not getting a valid bone cache. You've either got a NULL for a matrix that shouldn't or a hitbox referencing an out of range bone or something like that. Is this running Valve's cstrike DLLs with the default player models (on the server, not the clients)?
> -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Jay C. > Sent: Tuesday, April 18, 2006 10:57 PM > To: [email protected] > Subject: RE: [hlcoders] Strange crash backtrace. > > So how do I track down where the crash is :\ ? > > > -----Original Message----- > > From: [EMAIL PROTECTED] [mailto:hlcoders- > > [EMAIL PROTECTED] On Behalf Of > > [EMAIL PROTECTED] > > Sent: 19 April 2006 04:52 > > To: [email protected] > > Subject: RE: [hlcoders] Strange crash backtrace. > > > > It could've had more callbacks along the way. > > > > At 2006/04/18 10:25 PM, Jay C. wrote: > > >But inside that function, which is GameFrame, nothing else > is called > > >in > > this > > >chain. > > > > > >> -----Original Message----- > > >> From: [EMAIL PROTECTED] [mailto:hlcoders- > > >> [EMAIL PROTECTED] On Behalf Of > > [EMAIL PROTECTED] > > >> Sent: 19 April 2006 04:09 > > >> To: [email protected] > > >> Subject: RE: [hlcoders] Strange crash backtrace. > > >> > > >> Yes it does - #23 > > >> > > >> At 2006/04/18 09:57 PM, Jay C. wrote: > > >> >GoreMod doesn't call or hook anything in that trace :\ > > >> > > > >> >> -----Original Message----- > > >> >> From: [EMAIL PROTECTED] [mailto:hlcoders- > > >> >> [EMAIL PROTECTED] On Behalf Of Benjamin Davison > > >> >> Sent: 19 April 2006 00:20 > > >> >> To: [email protected] > > >> >> Subject: Re: [hlcoders] Strange crash backtrace. > > >> >> > > >> >> -- > > >> >> [ Picked text/plain from multipart/alternative ] Could be > > >> >> goremod? > > >> >> > > >> >> > > >> >> > > >> >> On 4/18/06, Jay C. <[EMAIL PROTECTED]> wrote: > > >> >> > > > >> >> > This is about the third time this has happened. > > >> >> > It takes about two days to happen, always the same > trace and I > > have > > >> no > > >> >> > idea > > >> >> > what could be causing it. > > >> >> > Anyone ever come across this before? > > >> >> > > > >> >> > - Jason Croghan > > >> >> > > > >> >> > #0 0x0556e93c in VectorTransform () from > > >> >> > /home/rd/cstrike//bin/server_i486.so > > >> >> > #1 0x05559175 in TraceToStudio () from > > >> >> > /home/rd/cstrike//bin/server_i486.so > > >> >> > #2 0x0530558e in CBaseAnimating::TestHitboxes () > > >> >> > from /home/rd/cstrike//bin/server_i486.so > > >> >> > #3 0x0516f4bd in CCollisionProperty::TestHitboxes () > > >> >> > from /home/rd/cstrike//bin/server_i486.so > > >> >> > #4 0x00e78c4c in CEngineTrace::ClipRayToHitboxes () > > >> >> > from /home/rd/bin/engine_i486.so > > >> >> > #5 0x00e79839 in CEngineTrace::ClipRayToCollideable () > > >> >> > from /home/rd/bin/engine_i486.so > > >> >> > #6 0x00e79fed in CEngineTrace::TraceRay () from > > >> >> > /home/rd/bin/engine_i486.so > > >> >> > #7 0x055a18da in CCSPlayer::FireBullet () > > >> >> > from /home/rd/cstrike//bin/server_i486.so > > >> >> > #8 0x055a8b3f in FX_FireBullets () from > > >> >> > /home/rd/cstrike//bin/server_i486.so > > >> >> > #9 0x055b692f in CWeaponCSBaseGun::CSBaseGunFire () > > >> >> > from /home/rd/cstrike//bin/server_i486.so > > >> >> > #10 0x055c5a16 in CWeaponP90::P90Fire () > > >> >> > from /home/rd/cstrike//bin/server_i486.so > > >> >> > #11 0x055c5bf1 in CWeaponP90::PrimaryAttack () > > >> >> > from /home/rd/cstrike//bin/server_i486.so > > >> >> > #12 0x055b5330 in CWeaponCSBase::ItemPostFrame () > > >> >> > from /home/rd/cstrike//bin/server_i486.so > > >> >> > #13 0x051427fb in CBasePlayer::ItemPostFrame () > > >> >> > from /home/rd/cstrike//bin/server_i486.so > > >> >> > #14 0x0547bcba in CBasePlayer::PostThink () > > >> >> > from /home/rd/cstrike//bin/server_i486.so > > >> >> > #15 0x055d9a52 in CCSPlayer::PostThink () > > >> >> > from /home/rd/cstrike//bin/server_i486.so > > >> >> > #16 0x0547f240 in CPlayerMove::RunCommand () > > >> >> > from /home/rd/cstrike//bin/server_i486.so > > >> >> > #17 0x05469731 in CBasePlayer::PlayerRunCommand () > > >> >> > from /home/rd/cstrike//bin/server_i486.so > > >> >> > #18 0x055d00dd in CCSPlayer::PlayerRunCommand () > > >> >> > from /home/rd/cstrike//bin/server_i486.so > > >> >> > #19 0x05475e4c in CBasePlayer::PhysicsSimulate () > > >> >> > from /home/rd/cstrike//bin/server_i486.so > > >> >> > #20 0x05450bdb in Physics_SimulateEntity () > > >> >> > from /home/rd/cstrike//bin/server_i486.so > > >> >> > #21 0x05450ed8 in Physics_RunThinkFunctions () > > >> >> > from /home/rd/cstrike//bin/server_i486.so > > >> >> > #22 0x053bdf32 in CServerGameDLL::GameFrame () > > >> >> > from /home/rd/cstrike//bin/server_i486.so > > >> >> > #23 0x00702e79 in > > __SourceHook_FHCls_IServerGameDLLGameFrame0::Func > > >> () > > >> >> > from > /home/rd/cstrike/addons/goremod/bin/goremod_mm_i486.so > > >> >> > #24 0x00eca55a in SV_Frame () from > /home/rd/bin/engine_i486.so > > >> >> > #26 0x00e7f2c5 in _Host_RunFrame () from > > /home/rd/bin/engine_i486.so > > >> >> > #27 0x00e7f62d in Host_RunFrame () from > > /home/rd/bin/engine_i486.so > > >> >> > #28 0x00e87d0c in CHostState::State_Run () from > > >> >> > /home/rd/bin/engine_i486.so > > >> >> > #29 0x00e87fb0 in CHostState::FrameUpdate () from > > >> >> > /home/rd/bin/engine_i486.so #30 0x00e880f7 in > HostState_Frame > > >> >> > () from > > /home/rd/bin/engine_i486.so > > >> >> > #31 0x00ed86e9 in CEngine::Frame () from > > /home/rd/bin/engine_i486.so > > >> >> > #32 0x00ed7cfe in CDedicatedServerAPI::RunFrame () > > >> >> > from /home/rd/bin/engine_i486.so > > >> >> > #33 0x002f7c62 in RunServer () from bin/dedicated_i486.so > > >> >> > #34 0x002f7ee5 in CDedicatedAppSystemGroup::Main () from > > >> >> > bin/dedicated_i486.so > > >> >> > #35 0x00335532 in CAppSystemGroup::Run () from > > bin/dedicated_i486.so > > >> >> > #36 0x00335532 in CAppSystemGroup::Run () from > > bin/dedicated_i486.so > > >> >> > #37 0x002f82df in main () from bin/dedicated_i486.so > > >> >> > #38 0x0804902d in main () > > >> >> > > > >> >> > > > >> >> > _______________________________________________ > > >> >> > To unsubscribe, edit your list preferences, or view the list > > >> archives, > > >> >> > please visit: > > >> >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >> >> > > > >> >> > > > >> >> > > >> >> > > >> >> -- > > >> >> - Benjamin Davison > > >> >> -- > > >> >> > > >> >> _______________________________________________ > > >> >> To unsubscribe, edit your list preferences, or view the list > > archives, > > >> >> please visit: > > >> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >> >> > > >> > > > >> > > > >> > > > >> >_______________________________________________ > > >> >To unsubscribe, edit your list preferences, or view the list > > >> >archives, > > >> please visit: > > >> >http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >> > > >> _______________________________________________ > > >> To unsubscribe, edit your list preferences, or view the list > > >> archives, please visit: > > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >> > > > > > > > > > > > >_______________________________________________ > > >To unsubscribe, edit your list preferences, or view the list > > >archives, > > please visit: > > >http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the > list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

