Given the callstack you posted, I only see one likely option.  The crash
is most likely happening inside ClipRayToHitbox because of a bad bone
matrix pointer.
So most likely, you're not getting a valid bone cache.  You've either
got a NULL for a matrix that shouldn't or a hitbox referencing an out of
range bone or something like that.  Is this running Valve's cstrike DLLs
with the default player models (on the server, not the clients)?


> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Jay C.
> Sent: Tuesday, April 18, 2006 10:57 PM
> To: [email protected]
> Subject: RE: [hlcoders] Strange crash backtrace.
>
> So how do I track down where the crash is :\ ?
>
> > -----Original Message-----
> > From: [EMAIL PROTECTED] [mailto:hlcoders-
> > [EMAIL PROTECTED] On Behalf Of
> > [EMAIL PROTECTED]
> > Sent: 19 April 2006 04:52
> > To: [email protected]
> > Subject: RE: [hlcoders] Strange crash backtrace.
> >
> > It could've had more callbacks along the way.
> >
> > At 2006/04/18 10:25 PM, Jay C. wrote:
> > >But inside that function, which is GameFrame, nothing else
> is called
> > >in
> > this
> > >chain.
> > >
> > >> -----Original Message-----
> > >> From: [EMAIL PROTECTED] [mailto:hlcoders-
> > >> [EMAIL PROTECTED] On Behalf Of
> > [EMAIL PROTECTED]
> > >> Sent: 19 April 2006 04:09
> > >> To: [email protected]
> > >> Subject: RE: [hlcoders] Strange crash backtrace.
> > >>
> > >> Yes it does - #23
> > >>
> > >> At 2006/04/18 09:57 PM, Jay C. wrote:
> > >> >GoreMod doesn't call or hook anything in that trace :\
> > >> >
> > >> >> -----Original Message-----
> > >> >> From: [EMAIL PROTECTED] [mailto:hlcoders-
> > >> >> [EMAIL PROTECTED] On Behalf Of Benjamin Davison
> > >> >> Sent: 19 April 2006 00:20
> > >> >> To: [email protected]
> > >> >> Subject: Re: [hlcoders] Strange crash backtrace.
> > >> >>
> > >> >> --
> > >> >> [ Picked text/plain from multipart/alternative ] Could be
> > >> >> goremod?
> > >> >>
> > >> >>
> > >> >>
> > >> >> On 4/18/06, Jay C. <[EMAIL PROTECTED]> wrote:
> > >> >> >
> > >> >> > This is about the third time this has happened.
> > >> >> > It takes about two days to happen, always the same
> trace and I
> > have
> > >> no
> > >> >> > idea
> > >> >> > what could be causing it.
> > >> >> > Anyone ever come across this before?
> > >> >> >
> > >> >> > - Jason Croghan
> > >> >> >
> > >> >> > #0  0x0556e93c in VectorTransform () from
> > >> >> > /home/rd/cstrike//bin/server_i486.so
> > >> >> > #1  0x05559175 in TraceToStudio () from
> > >> >> > /home/rd/cstrike//bin/server_i486.so
> > >> >> > #2  0x0530558e in CBaseAnimating::TestHitboxes ()
> > >> >> >    from /home/rd/cstrike//bin/server_i486.so
> > >> >> > #3  0x0516f4bd in CCollisionProperty::TestHitboxes ()
> > >> >> >    from /home/rd/cstrike//bin/server_i486.so
> > >> >> > #4  0x00e78c4c in CEngineTrace::ClipRayToHitboxes ()
> > >> >> >    from /home/rd/bin/engine_i486.so
> > >> >> > #5  0x00e79839 in CEngineTrace::ClipRayToCollideable ()
> > >> >> >    from /home/rd/bin/engine_i486.so
> > >> >> > #6  0x00e79fed in CEngineTrace::TraceRay () from
> > >> >> > /home/rd/bin/engine_i486.so
> > >> >> > #7  0x055a18da in CCSPlayer::FireBullet ()
> > >> >> >    from /home/rd/cstrike//bin/server_i486.so
> > >> >> > #8  0x055a8b3f in FX_FireBullets () from
> > >> >> > /home/rd/cstrike//bin/server_i486.so
> > >> >> > #9  0x055b692f in CWeaponCSBaseGun::CSBaseGunFire ()
> > >> >> >    from /home/rd/cstrike//bin/server_i486.so
> > >> >> > #10 0x055c5a16 in CWeaponP90::P90Fire ()
> > >> >> >    from /home/rd/cstrike//bin/server_i486.so
> > >> >> > #11 0x055c5bf1 in CWeaponP90::PrimaryAttack ()
> > >> >> >    from /home/rd/cstrike//bin/server_i486.so
> > >> >> > #12 0x055b5330 in CWeaponCSBase::ItemPostFrame ()
> > >> >> >    from /home/rd/cstrike//bin/server_i486.so
> > >> >> > #13 0x051427fb in CBasePlayer::ItemPostFrame ()
> > >> >> >    from /home/rd/cstrike//bin/server_i486.so
> > >> >> > #14 0x0547bcba in CBasePlayer::PostThink ()
> > >> >> >    from /home/rd/cstrike//bin/server_i486.so
> > >> >> > #15 0x055d9a52 in CCSPlayer::PostThink ()
> > >> >> >    from /home/rd/cstrike//bin/server_i486.so
> > >> >> > #16 0x0547f240 in CPlayerMove::RunCommand ()
> > >> >> >    from /home/rd/cstrike//bin/server_i486.so
> > >> >> > #17 0x05469731 in CBasePlayer::PlayerRunCommand ()
> > >> >> >    from /home/rd/cstrike//bin/server_i486.so
> > >> >> > #18 0x055d00dd in CCSPlayer::PlayerRunCommand ()
> > >> >> >    from /home/rd/cstrike//bin/server_i486.so
> > >> >> > #19 0x05475e4c in CBasePlayer::PhysicsSimulate ()
> > >> >> >    from /home/rd/cstrike//bin/server_i486.so
> > >> >> > #20 0x05450bdb in Physics_SimulateEntity ()
> > >> >> >    from /home/rd/cstrike//bin/server_i486.so
> > >> >> > #21 0x05450ed8 in Physics_RunThinkFunctions ()
> > >> >> >    from /home/rd/cstrike//bin/server_i486.so
> > >> >> > #22 0x053bdf32 in CServerGameDLL::GameFrame ()
> > >> >> >    from /home/rd/cstrike//bin/server_i486.so
> > >> >> > #23 0x00702e79 in
> > __SourceHook_FHCls_IServerGameDLLGameFrame0::Func
> > >> ()
> > >> >> >    from
> /home/rd/cstrike/addons/goremod/bin/goremod_mm_i486.so
> > >> >> > #24 0x00eca55a in SV_Frame () from
> /home/rd/bin/engine_i486.so
> > >> >> > #26 0x00e7f2c5 in _Host_RunFrame () from
> > /home/rd/bin/engine_i486.so
> > >> >> > #27 0x00e7f62d in Host_RunFrame () from
> > /home/rd/bin/engine_i486.so
> > >> >> > #28 0x00e87d0c in CHostState::State_Run () from
> > >> >> > /home/rd/bin/engine_i486.so
> > >> >> > #29 0x00e87fb0 in CHostState::FrameUpdate () from
> > >> >> > /home/rd/bin/engine_i486.so #30 0x00e880f7 in
> HostState_Frame
> > >> >> > () from
> > /home/rd/bin/engine_i486.so
> > >> >> > #31 0x00ed86e9 in CEngine::Frame () from
> > /home/rd/bin/engine_i486.so
> > >> >> > #32 0x00ed7cfe in CDedicatedServerAPI::RunFrame ()
> > >> >> >    from /home/rd/bin/engine_i486.so
> > >> >> > #33 0x002f7c62 in RunServer () from bin/dedicated_i486.so
> > >> >> > #34 0x002f7ee5 in CDedicatedAppSystemGroup::Main () from
> > >> >> > bin/dedicated_i486.so
> > >> >> > #35 0x00335532 in CAppSystemGroup::Run () from
> > bin/dedicated_i486.so
> > >> >> > #36 0x00335532 in CAppSystemGroup::Run () from
> > bin/dedicated_i486.so
> > >> >> > #37 0x002f82df in main () from bin/dedicated_i486.so
> > >> >> > #38 0x0804902d in main ()
> > >> >> >
> > >> >> >
> > >> >> > _______________________________________________
> > >> >> > To unsubscribe, edit your list preferences, or view the list
> > >> archives,
> > >> >> > please visit:
> > >> >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >> >> >
> > >> >> >
> > >> >>
> > >> >>
> > >> >> --
> > >> >> - Benjamin Davison
> > >> >> --
> > >> >>
> > >> >> _______________________________________________
> > >> >> To unsubscribe, edit your list preferences, or view the list
> > archives,
> > >> >> please visit:
> > >> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >> >>
> > >> >
> > >> >
> > >> >
> > >> >_______________________________________________
> > >> >To unsubscribe, edit your list preferences, or view the list
> > >> >archives,
> > >> please visit:
> > >> >http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >>
> > >> _______________________________________________
> > >> To unsubscribe, edit your list preferences, or view the list
> > >> archives, please visit:
> > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >>
> > >
> > >
> > >
> > >_______________________________________________
> > >To unsubscribe, edit your list preferences, or view the list
> > >archives,
> > please visit:
> > >http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the
> list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
>
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to