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Yup, broken in both.
I think I really need to find out which other parts of the code the "say"
command resides, because I did a search on "say" and found this:
static ConCommand say_team("say_team", CC_Player_SayTeam, "Display player
message to team");
Which is exactly the same as the stock SDK, ima go over with winmerge once
more and see if I can't find the problem.
On 4/28/06, Garry Newman <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> Does it work in debug mode?
>
>
>
> On 4/28/06, Benjamin Davison <[EMAIL PROTECTED]> wrote:
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Nope, I specifically wiped all my configs out of the mod to make sure
> that
> > was not the case.
> >
> > On 4/28/06, Michael Kramer <[EMAIL PROTECTED]> wrote:
> > >
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > Did you bind y to any other command via .cfg or in the code?
> > >
> > > On 4/27/06, Benjamin Davison <[EMAIL PROTECTED]> wrote:
> > > >
> > > > --
> > > > [ Picked text/plain from multipart/alternative ]
> > > > I used winmerge :) Thanks for the suggestion though.
> > > >
> > > > Where else do you think my code changes could be missing with the
> hud
> > > > chat?
> > > > Because my code is exactly the same as the stock SDK :|
> > > >
> > > > On 4/28/06, Stephen Micheals <[EMAIL PROTECTED]> wrote:
> > > > >
> > > > > Or Get a free copy of Winmerge and compare your code to the
> original
> > > > > copy...
> > > > >
> > > > >
> > > > > http://winmerge.sourceforge.net/
> > > > >
> > > > > _______________________________________________
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> > > > > please visit:
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> > > > >
> > > > >
> > > >
> > > >
> > > > --
> > > > - Benjamin Davison
> > > > --
> > > >
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> > > >
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> >
> >
> > --
> > - Benjamin Davison
> > --
> >
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- Benjamin Davison
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