Hi Al, whats the correct way to call a Stack Trace? Would I just go into the properties of your server and client projects within the solution, under debugging and just copy the contents of our run_mod.bat file to this field?
Gus --------------------------------- >Stack trace? > >Gus wrote: >> I've just tried this beta with our mod and I got this crash error >> that happens at the start of every map......... >> >> utlvector.h (210) : Assertion Failed: IsValidIndex(i) >> >> >> >> Btw, our mod is not heavily modified, its basicly HL2DM >> >> >> Gus >> Outlaws & lawmen Mod >> http://wantedmod.planethalflife.gamespy.com/saloon/ >> ---------------------------- >>> This is a multi-part message in MIME format. >>> -- >>> [ Picked text/plain from multipart/alternative ] >>> We have just released a Source Engine Beta update. Please feel free >>> to >>> try out the newest version of the engine. >>> >>> Mod-makers: Please run your mod with this beta engine to ensure >>> compatibility!!! >>> >>> The following changes are included in this update: >>> >>> Source Engine >>> >>> >>> Fixes for beta user submitted bugs >>> >>> * video stress test and audio settings test no longer crash >>> * fixed broken server browser info buttons >>> * fixed cursor disappearing after being kicked from server >>> * avi recording no longer stops after 1 frame >>> * fixed white areas in de_aztec >>> * fixed demo playback of old demos in new engine >>> >>> >>> >>> >>> >>> >>> * de_nuke loads in all mat_dxlevel configurations >>> * fixed bug where mat_colorcorrection wasn't set properly in >>> -autoconfig >>> * added newer video cards to dxsupport.cfg >>> * added video memory detection support for dxsupport.cfg >>> * added mod-specific support to dxsupport.cfg >>> * fixed full-screen flicker when alt-tabbing out of fullscreen >>> >>> -- >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list >>> archives, please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >_______________________________________________ >To unsubscribe, edit your list preferences, or view the list archives, please >visit: >http://list.valvesoftware.com/mailman/listinfo/hlcoders > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

