I love it when they don't even acknowledge this kind of thing. Last week it
compiled, this week the exact same setup causes those errors.
And yeah, it has 4 errors repeated.
- Jay

> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:hlcoders-
> [EMAIL PROTECTED] On Behalf Of James Hair
> Sent: 25 May 2006 18:09
> To: [email protected]
> Subject: Re: [hlcoders] studiomdl.exe not working?
>
> I am getting this error with studiomdl, however I am not using the beta
> version of anything. It appeared this morning after steam updated on my
> system. Refreshing the sdk content does not have any effect for me. One
> thing I can elaborate on is that the error pops up 4 times for one
> particular model, and there are four sequences defined in the QC file.
> Coincidence? I think not! Well it could be ...
>
> ----- Original Message -----
> From: "Gus" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Thursday, May 25, 2006 5:06 PM
> Subject: Re: [hlcoders] studiomdl.exe not working?
>
>
> > Try refreshing SDK tools............
> >
> >
> > Btw, seems that the beta engine was release! Just last night an update
> was
> released......wasn't using beta engine at that time and it all reverted
> back
> to some previous errors I was getting.........
> >
> >
> > ---------------
> > >Since I started using the -beta engine, I can no longer use
> studiomdl.exe
> to
> > >work. I tried removing that cmd line arg and I have the same problem so
> I'm
> > >under the impression maybe I was wrong.
> > >
> > >It gets down to SMD MODEL:ragdoll.smd and then I am presented with the
> > >following error.
> > >
> > >Stuidomdl.exe - Entry Point Not Found
> > >The procedure entry point CommandLine_Tier0 could not be located in the
> > >dynamic link library tier0.dll.
> > >
> > >Anyone else ever seen this?
> > >
> > >-Jay
> > >
> > >
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> > >
> >
> >
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> >
> >
> >
>
>
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